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21st Century Teaching & Learning Resources


Robotic Telepresence Platform Adds Teleportation Function

Revolve Robotics has announced KUBI Video 2.0, the latest version of its video collaboration app for its flagship KUBI robotic telepresence platform.

Sharp 'Tech-It-Up' Contest Offers $100,000 Grand Prize

To enter, schools must answer two questions about how they will integrate new technology and how their students will benefit.

Certica Acquires NWEA's Formative Assessment Item Bank

A provider of data management and student assessment tools for K-12, Certica, has acquired the Northwest Evaluation Association's Formative Assessment Item Bank line of business.

10 Things Students Should Know About Tech by Fifth Grade

An instructional technologist wrote the following list for parents at her school to tell them what their kids need to know to be ready for upper school.

Compass Learning Launches New Digital Activities for Grades 6-8

Compass Learning has added 800 new activities to its portfolio of tools designed to help students in grades 6-8 improve their English language arts and math skills for computer-based assessments.

Ed Games Need To Fill in Assessment Gaps To Be Fully Useful

A joint study on game-playing in K-12 has found that educational game developers could improve the learning impact by making a few changes.

Texas District To Adopt New LMS for Better Tech Integration

The Crowley Independent School District, with 15,000 students, is adopting a new learning management system in an effort to improve technology integration.

Adaptive Learning Partnership To Focus on Improved Language Instruction

McGraw-Hill Education and Cerego will partner on a new series of language learning tools based on adaptive technologies, beginning with a new version of an existing Spanish language program.

Classroom Management App Now Available in Multiple Languages

An updated version of Netop’s Vision ME iPad workflow app can be used in five different languages, virtually interchangeably.

Beyond Programming: The Power of Making Games

Art and creative expression have an interesting way of weaving in and out of classrooms, offering students the opportunity to explore their own ideas and minds. Video games are no different, and while most of the discussion about their use in classrooms centers on play, the benefits of designing games in the classroom can extend far beyond entertainment and even programming.

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