Storage and communications provider Marvell has launched the SMILE Plug, a cloud computer developed in partnership with the Stanford Mobile Inquiry-Based Learning Environment (SMILE) program that creates an ad hoc network to stimulate higher-order student learning.
- By Mike Hohenbrink
- 09/25/12
Social learning management system Lore has added a new feature that lets on-campus clubs and groups collaborate using the free tool.
Kurzweil Educational Systems is making its text-to-speech reader software available to iPad users. The company has released the Kurzweil 3000 firefly app, which is available now.
Virtual classroom provider WizIQ has released a new Android app for students, which includes a subset of features available in desktop application.
New 55-inch display supports unlimited touch points and simultaneous users.
Mobile apps and Web 2.0 tools can facilitate implementation of activities requiring students to use skills at the top three levels of Bloom’s Revised Taxonomy--analyzing, evaluating, and creating. Here are five examples of activities that target these levels of the taxonomy and can be used with students across grade levels in a variety of content areas.
- By Susan Brooks-Young
- 09/24/12
The Rhode Island Department of Elementary and Secondary Education (RIDE) is delivering an "all-inclusive" solution to its districts for increasing student access to technology.
- By Dian Schaffhauser
- 09/24/12
A company known for its desktop-sized 3D printers has released a new model that provides finer detail, bigger scale, and easier to use software.
- By Dian Schaffhauser
- 09/20/12
For the second year, schools in Nashua School District have received a substantial grant from Digital Wish and Dell to place technology in their classrooms.
- By Dian Schaffhauser
- 09/20/12
Ventura Unified School District has revamped its wireless network to better support mobile devices and interactive learning programs for its 28 schools and district office.