"When you have a platform that kids absolutely love — parents can't peel them away from it — and when it's one that can also be used to provide bona fide educational experiences, it would have been criminal of us not to use it," according to Aaron E. Walsh, founding director of the Immersive Education Initiative.
- By John K. Waters
The Touchjet Pond Projector, which will fit in the palm of your hand, can project an 80-inch image on any surface.
A new content marketplace for educators that is currently being tested in beta will be fully available later this fall.
Wonder Workshop has introduced 21 lesson plans intended to help educators use robots Dash, Dot and Blocky to teach coding to their youngest students.
Samsung is partnering with McGraw-Hill Education to introduce a suite of hardware and services, dubbed Classroom in a Box, to K-12 schools.
Bretford, a provider of technology-enabled furniture for classrooms, has expanded its line of EDU 2.0 smart furniture with the addition of eight new tables in five shapes.
3D technology developer zSpace had a busy first day at the ISTE 2015 conference, introducing a new virtual reality learning tool and announcing a new partnership with an e-learning publisher.
Gale has become a Google for Education Partner and integrated the companies tools into its own products in an effort to better connect research technology with its users' workflows.
Autodesk will make the Autodesk Design Academy, a collection of curriculum resources, available through iTunes U.
Educational Resources has launched EdRedi, a tool designed to combine device, content and instructional management for tablets in one-to-one computing environments.