At the InfoComm 2010 convention this week in Las Vegas, Sonic Foundry debuted updates to its Media site lecture capture system, including new recorder hardware and updated Mediasite software.
At the Internet Week Conference Monday, Microsoft released Expression Studio 4, the latest version of the company's Web design and rich user interface (UI) development tool.
No disrespect to readin’, writin’, and ’rithmetic, but Jim Amaral has quite a whole other notion in mind when he speaks of the three R’s. “It’s about trying to get the relationship,” he declares, “to get the relevance, to get the rigor.”
Whoever brought into the vernacular the principle of “Go big or go home” didn’t account for the K-12 community, where action tends to come little by little.
- By Geoffrey H. Fletcher
- 06/01/10
- By Geoffrey H. Fletcher
- 06/01/10
Did you hear what James Tracy did? If you haven’t, you should consider spending more time at the faculty watercooler, where Tracy has been a trending topic since last summer...
- By Jeff Weinstock
- 06/01/10
Brunswick County Schools (NC) is no enclave for technophobes. Students in all grades have full freedom to visit instructional websites, construct web pages, experiment with digital media, and participate in online educational activities.
- By Rama Ramaswami
- 06/01/10
A project out of the University of Virginia to get young children comfortable with engineering has been selected as one of 10 winners in a MacArthur Digital Media and Learning Competition. The project, called Fab@School, is intended to teach K-12 students about mathematical analysis and modeling, digital fabrication, and engineering by allowing them to fabricate 3D copies of objects that they've designed themselves.
- By Dian Schaffhauser
- 05/26/10
Allen Independent School District in Texas is moving to a digital media management system that lets users schedule and control all classroom media devices from a single interface.
Connecticut's Groton Public Schools is expanding its use of digital teaching tools. The district is in the process of ramping up digital resources for classroom instruction, including streaming media, virtual science labs, and other technologies.