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Features


What the New E-Rate Application, Funding and Deadlines Mean to You

An FCC adviser explains what districts should expect from a modernized application process and updated funding priorities.

Beyond Programming: The Power of Making Games

Art and creative expression have an interesting way of weaving in and out of classrooms, offering students the opportunity to explore their own ideas and minds. Video games are no different, and while most of the discussion about their use in classrooms centers on play, the benefits of designing games in the classroom can extend far beyond entertainment and even programming.

A Class Full of Geniuses

For many districts, having students do tech support as part of their classwork has helped create a culture of trust and innovation.

9 IT Best Practices for BYOD Districts

Districts with successful bring your own device programs share their key strategies for rolling out and managing student-owned devices in school.

5 Tech Tools That Help Personalize PD

As more districts take advantage of social media, online surveys and more, the days of one-size-fits-all professional development are over.

4 Awesome Arts Apps for Students of All Ages

Common Sense Media’s service Graphite, which offers independent ratings and reviews of learning apps and websites, has compiled this list of the best arts apps for students.

What Can Ed Tech Certification Do for You?

A variety of programs can help K-12 technology professionals boost their knowledge and prepare themselves for the expanding demands of their jobs.

Decisions Made Now Will Guide Education for the Next 20 Years

Educators and students could benefit or suffer intensely from the battles now being fought over education technology.

How Blended Learning and Gamification Increase Student Engagement

Rob Schwartz, a teacher at a blended learning magnet school, shares how design missions validate "the individual over the content" and give students the freedom to fail.

'Soon We'll All Be Gamers'

Are games really a waste of time? For Jane McGonigal, the first person to earn a Ph.D. in the study of the effects of gaming, they're a crucial part of what makes us human — a crucial part that doesn't get the attention it deserves.

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