In the 2014-2015 school year, nearly 12 million K-12 students in public districts will take college readiness assessments online for the first time. In order for them to perform successfully, it is vital that both students and teachers have the technology skills that the new tests require.
- By Anna Martin, Shannon Smith, Jesse Wray
An FCC adviser explains what districts should expect from a modernized application process and updated funding priorities.
- By Christopher Piehler
Art and creative expression have an interesting way of weaving in and out of classrooms, offering students the opportunity to explore their own ideas and minds. Video games are no different, and while most of the discussion about their use in classrooms centers on play, the benefits of designing games in the classroom can extend far beyond entertainment and even programming.
- By Lisa Castaneda, Manrita Sidhu
For many districts, having students do tech support as part of their classwork has helped create a culture of trust and innovation.
- By Andrew P. Marcinek
Districts with successful bring your own device programs share their key strategies for rolling out and managing student-owned devices in school.
- By Bridget McCrea
As more districts take advantage of social media, online surveys and more, the days of one-size-fits-all professional development are over.
Common Sense Media’s service Graphite, which offers independent ratings and reviews of learning apps and websites, has compiled this list of the best arts apps for students.
- By Graphite by Common Sense Media
A variety of programs can help K-12 technology professionals boost their knowledge and prepare themselves for the expanding demands of their jobs.
- By Bridget McCrea
Educators and students could benefit or suffer intensely from the battles now being fought over education technology.
- By Patrick Peterson
Rob Schwartz, a teacher at a blended learning magnet school, shares how design missions validate "the individual over the content" and give students the freedom to fail.