...

Features


How a District Website Connected a Community During Superstorm Sandy

The superintendent of a school district in New Jersey offers some tips for how district sites can be a source of critical information before, during, and after a natural disaster.

Designing Collaborative Spaces for Schools

Thoughtfully designed learning environments can help students work together more effectively.

Hacking the Classroom to Encourage Student Independence

Seeking to empower her students with greater communication skills, one special ed teacher is "hacking the classroom" with a range of traditional and unique apps and tech-rich activities, from iPads to gaming consoles.

Making Search Engines Work for Education Resources

The Learning Resource Metadata Initiative has a complicated name but a simple purpose: to make web searches more useful for students and teachers.

Is Your OS XP-ired?

New minimum requirements for assessment have district leaders talking about technology. As they consider upgrades, they should plan not just for testing, but for teaching.

Game Design: The Key to Education?

Imagine a learning environment where students engage core principals using gameplay, solve problems through team-based collaboration, and use gaming systems in place of standardized textbooks. Is our education system ready for that? Do we have a choice?

The Math of Khan

Khan Academy has inspired both unconditional love and virulent criticism. But the controversy around the videos has sparked something truly valuable: a national conversation about math instruction and the role of technology, data, and teachers in helping students learn.

From Twitter to Edmodo: Schools Collaborate With Social Media

Schools are using a variety of social media tools to help students connect and work together.

Playing To Learn

Imagine a school where the kids play iPad games to learn about genetics or take on the personas of ghosts to learn about the American Revolution. Those are the approaches to teaching going on at Quest to Learn, a public school in New York City that opened in 2009 expressly to explore how gaming can be integrated with curriculum and where educators work alongside curriculum specialists and game designers to develop instruction.

Does the Smartphone Have a Place in the Classroom?

With an increasing number of social networks and technologies commanding more and more of our students' time and attention, are we too far gone to successfully integrate smartphones and mobile technologies into classroom learning?

Whitepapers