A high school in Philadelphia is in the process of moving its students off Mac laptops and onto Chromebooks -- and has received a $620,000 grant from Dell to help launch a new Center of Excellence in Learning.
How many times have you lost a great idea for a lesson plan simply because you weren't able to jot it down right away? Capturing ideas as the develop can be inconvenient, but here are five easy steps for recording your "brain detours" using a tool that's already close at hand.
- By Ellen Zimmerman
The Duston School in Northamptonshire, England has upgraded its wireless network to support its bring-your-own-device and Apple iPad 1-to-1 initiatives.
AirWatch, a provider of enterprise mobility management solutions, has added Teacher Tools to its AirWatch for Education suite.
Intel has debuted a new 10-inch tablet reference design tailored specifically for education. The Intel Education Tablet features a dual-core Atom processor and runs the Android operating system. The company has also unveiled its new thinner, lighter Classmate PC clamshell reference design.
A Harvard University research center that studies the impact of cyberspace on life has turned its attention to student privacy, in both K-12 and higher ed. As a product of a student privacy initiative, the Berkman Center for Internet & Society has released three reports that touch on aspects of cloud computing and mobile device usage in the K-12 environment.
- By Dian Schaffhauser
The data are clear: when using online resources such as the Khan Academy videos, videos from flipped classrooms, and in higher ed -- MOOCs, learners sitting at the kitchen table or in their room or on the family couch will at some point hit an "I'm stuck" bump. Instead of quitting, which is what usually happens, use YesWeKhan, an Android app, to collaborate with a buddy and work through the confusion. Currently, YesWeKhan VERYbeta supports watching Khan Academy videos -- collaboratively.
- By Cathie Norris, Elliot Soloway
Oyster River Cooperative School District in New Hampshire has implemented a unified wired and wireless access network to support its bring-your-own-device initiative together with district-owned devices.
Games can help keep students engaged in learning, whether in school or at home.
If you're wondering what platform to start out on for that educational mobile app, you may want to begin with Android since that development process appears to go faster than developing apps for iOS or Windows Phone.
- By Dian Schaffhauser