Over the next five years, mobile and wearable devices will rely less on touchscreen user interfaces and increasingly on sensors, and the next generation of devices and the Internet of Things will drive development of voice, gesture, eye-tracking and other interfaces, according to a new study from ABI Research.
The Student Governmental Affairs Program now has an interactive app for high school students.
With a strategic alliance with Sharp now in place, Splashtop can be used remotely with Aquos Boards.
Netop has released a new classroom workflow management app, Vision ME, in an effort to make teaching with iPads easier.
According to a new report, unit shipments of Chromebooks are likely to double this year, with the bulk of deployments happening in the United States, driven mainly by strong demand in schools, particularly elementary schools.
While many districts see personal mobile devices purely as distractions, many educators are embracing their potential as learning tools.
- By Dian Schaffhauser
Samsung has debuted a new Chromebook 2 model that offers speeds of up to 2.58 GHz and sports an 11.6-inch HD display.
In this dialogue, which is the second part of their "Learnings From Singapore" series, Cathie Norris and Elliot Soloway discuss how mobile learning supports inquiry pedagogy, and how test scores are not necessarily a reflection of learning.
- By Cathie Norris, Elliot Soloway
A National Science Foundation grant will help students in Nebraska apply engineering skills to wearable technology.
For educators looking to avoid the complications of having students work on consumer social media platforms, Common Sense Media’s service Graphite has compiled this list of resources that can facilitate social learning.
- By Graphite by Common Sense Media