News flash! Young children like technology! Early childhood programs can reinforce safe and appropriate usage by being intentional with their policies and instructional practices.
- By Gail Lovely, Deb Moberly
Sometimes I wonder if we (educators) will ever really use technology for what it should be used for. Yes, I know there are great examples of schools and teachers doing wonderful things. But I contend that when we take a broad view of how technology is being used, we see a lot of PowerPoint and electronic textbooks. Ouch!
Increasing numbers of studies are being done that seem to support the notion that blended course delivery or program delivery really captures the best of every possible world and, as such, is an effective way of learning for students.
Technology is a marvelous tool for enhancing the curriculum, engaging the students, and bringing life to an antiquated classroom. Most educators will agree this premise is true. But how do you get teachers to take the leap and dive into technology integration in their classrooms?
Mobile learning is really taking off! In developing nations, at least! We present a few highlights from UNESCO's 2nd Annual Mobile Learning Week, held at UNESCO’s Paris HQ, that we participated in recently.
- By Cathie Norris, Elliot Soloway
As technology continues to change and affect how students think and process information, instructors must realize that there is an opportunity now to capture and assess in ways not formerly possible. Research continues to enforce the importance of learning as a process, student engagement, and learning outcomes in the process of learning. Technology does not change this reality, but it can provide new ways to evaluate learning.
Strategies for using your iOS devices in the math--or any--classroom environment.
- By Tim Pelton and Leslee Francis Pelton
Second Life appears to be the biggest online community to hit the Internet in recent times. It's a 3D digital world, imagined, created, and owned by its residents, which number more than 7 million from more than 100 countries at the time of this writing. It's not a site that most K-12 educators would consider using, as Second Life requires residents in its main grid to be at least 18. A number of businesses, universities, libraries, museums, and a few educational organizations that cater to K-12 have joined Second Life, and at least one middle school, Suffern Middle School (NY). As a newbie, I wondered what the excitement is all about and decided to explore. What I found was that reading about Second Life and actually experiencing it are a world apart.
- By Patricia Deubel
President Obama released his fiscal year 2011 budget request Feb. 1, and the news for the ed tech world, at least at first glance, was not good.
- By Geoffrey H. Fletcher
Podcasts are increasingly being used in K-12 and in higher education. In part 1 of this two-part series, I discussed their nature, demonstrated their potential for learning, and pointed out that in developing podcasts, students become involved with the project method, which is a real-world experience. I also voiced my concern that many podcasts I've heard suffer from poor quality of the audio, content, and speaker presentation. Accessibility is also a major issue that is being overlooked in their development. Let's now look at what you might do to improve the quality and accessibility of your podcasts, so that all learners can benefit, including those with disabilities.
- By Patricia Deubel