T.H.E. Journal Executive Editor Michael Hart talks about the storm of comments readers had to a handful of articles published over the last few weeks concerning the use of mobile devices in education, in general, and the use of smartphones either in or after class, in particular.
It’s necessary in this era of accountability for teachers to have a classroom site, and to post their pages among those of the school or district site. The name of the school or district and its logo should appear on all pages to provide evidence of an official connection and a unifying element among all teachers’ sites at the school. Unfortunately, I don’t always see this.
Today every teacher needs to be in charge of his or her own professional development, if for no other reason than district budgets require everyone to be so much more creative. Here are a few ways teachers can better take advantage of formal and informal learning, the use of a back channel, and modeling life-long learning.
Electronic gaming has recently been hailed as the great new potential for transforming education. A growing body of research and practice suggests videogames can motivate as well as teach and help users learn. Fewer scientific studies, but just as much potential, exist within the area of student game development. In part 1 of this two-part article series, we look at the foundational reasons for why game development matters in the K-12 curriculum, both inside and outside of school.
- By Geoffrey H. Fletcher
Chat software (text or media-based) provides an excellent tool in supporting academic dialog (exchange), critical thinking, and knowledge building. The immediacy of the technology provides students with a direct connection with the instructor as well as other students. While chat software is usually used for "chatting," and, therefore, it has a relaxed and colloquial protocol, with a little thought and planning, it can also be used well to support instruction.
In the third installment of their monthly column, blended learning experts Michael B. Horn and Heather Staker address BYOD and other mobile device strategies for blended learning.
- By Michael Horn, Heather Staker
The ongoing debate on the effectiveness of technology use for student learning outcomes still seems to have no clear answers. Some will say technology is highly effective for students; others will say technology has had no measurable impact on outcomes. Why is this, and what can be done about it?
It is inevitable that eventually a school will be able to purchase a total, mobile learning package. But today, putting a pedagogically effective mobile learning initiative into a K-12 classroom means putting pieces to a puzzle together. Based on personal experiences in mobile learning classrooms we are here to bear witness: it IS worth the struggle!
- By Cathie Norris, Elliot Soloway
What do we know about interactive whiteboards? For some, they're indispensable teaching tools. For others, they're just IT waste. Either way, the research isn't really there yet to tell us whether they've resulted in any kind of academic gain for students in the years they've been in use in classrooms. Education consultant Patricia Deubel breaks down the issues and looks for some interim answers.
- By Patricia Deubel