There's a bumpy road ahead on the way to a successful Common Core State Standards movement. Already states and districts are examining the match between current standards, what they currently teach at various grade levels, and the CCSS. Of particular significance is that online tests will become the norm in the years ahead for many states. But are schools and teachers ready for this? Should you be concerned?
- By Patricia Deubel
School administrators are a cautious group. But the pressure to adopt social networking in school settings is on, and it's forcing them to consider how to implement these potentially valuable educational tools with the privacy and "safety" needs of their underage constituents in mind. Christopher Wells, director of IT policies and communications for Gwinnett County Public Schools, looks at ways administrators can protect their students while continuing to move forward with technology. He also supplies six concrete tips for crafting an Internet policy.
- By Christopher Wells
Miami Public Schools in Oklahoma prides itself on being an early adopter of technology, thanks to a leadership team that truly values the benefits of technology as they relate to education and the future of individualized learning. As educators, we have a responsibility for creating a positive learning environment where all students have the opportunity to achieve academic success and become productive, responsible citizens. As such, our goal was to build a technology infrastructure that would support this mission.
- By Sandy Ankenman
We all have our opinions about open-source technologies. While many are in favor of "free" and "open" software conceptually, there are those whose reservations about open source trump even the high ace in the deck, also known as budgetary restrictions. So, no matter how good open source might seem to many of us--no matter how many benefits we can enumerate--those reservations hold back any serious attempts at implementation.
In the world of education technology, we are often guilty of preaching to the choir—the believers who know in their hearts (and now more often with data) that technology can improve teaching and learning.
In the first installment in our new monthly column, blended learning experts Michael B. Horn and Heather Staker advise schools to skip the "best practices" and instead seek innovations that work in their unique circumstances.
- By Michael Horn, Heather Staker
T.H.E. Journal Executive Editor Michael Hart talks about the storm of comments readers had to a handful of articles published over the last few weeks concerning the use of mobile devices in education, in general, and the use of smartphones either in or after class, in particular.
Electronic gaming has recently been hailed as the great new potential for transforming education. A growing body of research and practice suggests videogames can motivate as well as teach and help users learn. Fewer scientific studies, but just as much potential, exist within the area of student game development. In part 1 of this two-part article series, we look at the foundational reasons for why game development matters in the K-12 curriculum, both inside and outside of school.
The ongoing debate on the effectiveness of technology use for student learning outcomes still seems to have no clear answers. Some will say technology is highly effective for students; others will say technology has had no measurable impact on outcomes. Why is this, and what can be done about it?
In a recent editorial in K-12 Tech Trends by Patricia Deubel, Ph.D, "Should States Mandate Online Learning," the author questions Michigan's new high school graduation requirement, which mandates students take an non-credit online course or learning experience. It should be noted that, in addition to this experience, Michigan has adopted 16 credits state graduation requirements, including four credits in mathematics and three in science—yes, Algebra, Algebra II, Biology, and Chemistry which will go into effect for the Class of 2011.