As another school year is getting well under way, educators are faced with starting the process all over again for preparing students for standardized testing. It's not something that can be put off until the last moment. Failure to pass "the test" sometimes prevents high school students from receiving their graduation diplomas. Elementary students might be retained in a grade. There is the usual dilemma of teaching to the test versus incorporating activities that help students develop 21st century skills valued in the real world.
- By Patricia Deubel
While technology has changed what is possible in education, the principles of effective instruction never really change. Technology is not what drives learning but simply what mediates and supports the process. What has significantly changed is the way in which effective teaching strategies can be achieved at a higher level using new technologies.
The experts tell us that a pandemic is inevitable. The only question is when it will happen. Is your organization ready? Can you keep essential IT functions running? What can you do to be prepared?
We've all in our lives made the mistake of thinking of color as this fixed quantity—some sort of absolute that can be communicated, interpreted and reproduced losslessly. The sky is blue. The tree is green. The car is red. I can write those words, and the colors materialize in your mind. But are the colors you "see" in your mind the same as the ones I intended to communicate to you? In other words, do they match? Surely not.
We all have our opinions about open-source technologies. While many are in favor of "free" and "open" software conceptually, there are those whose reservations about open source trump even the high ace in the deck, also known as budgetary restrictions. So, no matter how good open source might seem to many of us--no matter how many benefits we can enumerate--those reservations hold back any serious attempts at implementation.
In the world of education technology, we are often guilty of preaching to the choir—the believers who know in their hearts (and now more often with data) that technology can improve teaching and learning.
In the first installment in our new monthly column, blended learning experts Michael B. Horn and Heather Staker advise schools to skip the "best practices" and instead seek innovations that work in their unique circumstances.
- By Michael Horn, Heather Staker
T.H.E. Journal Executive Editor Michael Hart talks about the storm of comments readers had to a handful of articles published over the last few weeks concerning the use of mobile devices in education, in general, and the use of smartphones either in or after class, in particular.
Electronic gaming has recently been hailed as the great new potential for transforming education. A growing body of research and practice suggests videogames can motivate as well as teach and help users learn. Fewer scientific studies, but just as much potential, exist within the area of student game development. In part 1 of this two-part article series, we look at the foundational reasons for why game development matters in the K-12 curriculum, both inside and outside of school.
The ongoing debate on the effectiveness of technology use for student learning outcomes still seems to have no clear answers. Some will say technology is highly effective for students; others will say technology has had no measurable impact on outcomes. Why is this, and what can be done about it?