Caller ID spoofing causes the caller ID display on a phone to display something other than the real caller. It isn't a new technology; it's been around since caller ID became popular. While the original spoofing implementations were somewhat kludgy, with the advent of Voice Over IP (VoIP) they became much better. It's an easy hack that endangers institutional data through "social engineering." Are your faculty and staff aware of this potential threat?
Apple's new software lets anyone create digitally rich eBooks for iPads. iBooks Author experts Joe Wood and Burt Lo share why this new software is important and how to introduce it to schools right now.
- By Burt Lo, Joe Wood
I sometimes wonder why there is debate on the effectiveness of technology in education. The whole point of a debate is to examine issues in such a way that decisions can be made. However, in this case, we can hardly say, "Remove all technology from education!" Or, "Don't add any more because we are not getting an adequate return on our current investment--technology is not improving the quality of education." What would we put in its place?
- By Patricia Deubel
We all have our opinions about open-source technologies. While many are in favor of "free" and "open" software conceptually, there are those whose reservations about open source trump even the high ace in the deck, also known as budgetary restrictions. So, no matter how good open source might seem to many of us--no matter how many benefits we can enumerate--those reservations hold back any serious attempts at implementation.
In the world of education technology, we are often guilty of preaching to the choir—the believers who know in their hearts (and now more often with data) that technology can improve teaching and learning.
In the first installment in our new monthly column, blended learning experts Michael B. Horn and Heather Staker advise schools to skip the "best practices" and instead seek innovations that work in their unique circumstances.
- By Michael Horn, Heather Staker
T.H.E. Journal Executive Editor Michael Hart talks about the storm of comments readers had to a handful of articles published over the last few weeks concerning the use of mobile devices in education, in general, and the use of smartphones either in or after class, in particular.
Electronic gaming has recently been hailed as the great new potential for transforming education. A growing body of research and practice suggests videogames can motivate as well as teach and help users learn. Fewer scientific studies, but just as much potential, exist within the area of student game development. In part 1 of this two-part article series, we look at the foundational reasons for why game development matters in the K-12 curriculum, both inside and outside of school.
The ongoing debate on the effectiveness of technology use for student learning outcomes still seems to have no clear answers. Some will say technology is highly effective for students; others will say technology has had no measurable impact on outcomes. Why is this, and what can be done about it?
In a recent editorial in K-12 Tech Trends by Patricia Deubel, Ph.D, "Should States Mandate Online Learning," the author questions Michigan's new high school graduation requirement, which mandates students take an non-credit online course or learning experience. It should be noted that, in addition to this experience, Michigan has adopted 16 credits state graduation requirements, including four credits in mathematics and three in science—yes, Algebra, Algebra II, Biology, and Chemistry which will go into effect for the Class of 2011.