If I still taught in K-12, would I use a blog? It's one of those new technology tools that some of us digital immigrants might struggle to appreciate. Knowing what I do now, I probably would at least try one because blogs can support the collaborative element so important for peer to peer learning. While some blogs serve personal agendas, in education they can be used for student journals and portfolios, communication with parents and community members, faculty coaching, classroom management (e.g., posting assignments), and other knowledge management tools (Long, 2002) and enhancing classroom discussion.
- By Patricia Deubel
While there is quite a lot being written about Web 2.0 tools and how they can increase opportunities for students to engage with content, their peers, and teachers, more must be explored in terms of the skill benefits to students when these tools are used effectively.
As social media becomes ubiquitous, schools and districts should shift from trying to control its use and toward teaching faculty and students how to build successful learning communities.
With the right tools, students can experience science in a meaningful way, while being challenged and engaged. Erika Fosgreen, accelerated program coordinator at Imagine Rosefield and Imagine Prep Surprise in Arizona, shares her experience doing just that.
- By Erika Fosgreen
The federal government lately has been passing out lots of money through competitive programs by way of the American Recovery and Reinvestment Act (ARRA). Together, the grants represent a huge investment in education, while providing one more example of the golden rule: He who has the gold makes the rules. What will those rules be going forward?
- By Geoffrey H. Fletcher
In the first segment in this series, we covered the pedagogy behind student videogame development. We addressed how learning as doing, collaborative & peer learning, tutoring, ownership, and publication are critical components to game development. We also addressed benefits of videogame making, including content area knowledge acquisition, students as producers of information, and the potential of game-making for encouraging STEM-related careers for women and minorities.
As part of an ongoing effort to assess the role of technology in education, the United States Department of Education (ED) has started seeking comments from those who work closely with it. Last week ED sent out a request for opinions from the public, looking to "hear your ideas on the integration of technology in education." We at THE Journal see this as a fantastic opportunity for educators and administrators to bolster federal support for ed tech and encourage all of our readers to participate.
How can teachers really create assignments that demonstrate what students know both in content and in technology skill development? And how can these assignments be rigorous, accessible, and holistic--yet also specific--and all the while remain student-centered and integrate technology freely?
After 25 years of hearing the same calls for action in education technology, I'm throwing down the gauntlet.
- By Therese Mageau
Formative assessment began long before blended learning. But formative assessment is particularly in the spotlight now because it features so prominently in emerging blended learning programs. In fact, it's hard to imagine effective blended learning without strong formative assessment at its foundation.
- By Michael Horn, Heather Staker