May 2003 — Features
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The Web's Impact On Student Learning
Instructional Design
If there is one major boon resulting from the advent of online learning in colleges and universities, it is the renewed focus on pedagogy and instructional design. Higher education faculty, who are hired and trained for expertise in a discipline, are not trained in these matters, and often adopt a teaching style that is either modeled on how they were taught or how they prefer to learn. In any case, introducing the Web into college teaching has generated an enormous upswell of attention on the aims and various methods for achieving student learning. I can say this without hesitation, having read several articles by faculty who write about what they learned by using the Web, what they learned about instruction and student learning, and how they are translating their newfound knowledge to on-campus courses.
Much of the early research on Web-based learning focused on the technology and ignored the instructional design imbedded in the course. This is unfortunate, and has given people the impression that the Web produced learning, when it is more likely to have resulted from the instructional design and the pedagogies chosen to help students learn. Smith and Dillon (1999) call this the "media/method confound," and it continues to confuse researchers and practitioners alike. This is not to say that unraveling the media and method - separating the effects of the Web from its instructional uses - can be done; in fact, I found no such research attempting to do this. Regardless, to say the Web affected learning may be inappropriate unless the powerful effect of instructional design has been isolated from the technology used to deliver it.
However, if there is one strong area where the Web is used to consistent effect, it is by making ample interaction feasible, including students interacting with the course material, faculty or other experts, as well as other students. This interaction, if consciously programmed into the course, allows students to discuss ideas online, ask questions, share information, tackle group projects, develop joint understandings and even forge friendships. If someone complains that online learning is passive, the problem isn't the Web, it is the use that is made of it.
There is growing work around whether e-learning communities can be achieved and how. Palloff and Pratt (1999) provide an excellent primer on how community may be defined and created online. And research about online learning communities has followed. Wegerif (1998) found that the ALN model increased interaction, self-discipline, a sense of community, communication, reflection and shared space among students. Brown (2001) describes a three-stage process by which a community is formed in a computer-mediated asynchronous distance learning class:
- Stage 1: Making friends
- Stage 2: Community conferment or acceptance
- Stage 3: Camaraderie
Each stage represents a greater degree of engagement "in both the class and the dialogue" over the previous stages, and greater levels of interpersonal bonding or affiliation. The consequences for students of building community include improved confidence express-ing oneself, learning from others, and feeling connected and accepted.