Book Discusses Value of Digital Simulations in Developing Teaching Ethics
An article in the newly published book Digital Simulations for Improving Education: Learning Through Artificial Teaching Environments (IGI Global, 2009) discusses at length the potential for imparting and exploring ethics in the classroom using digital games.
"Using Digital Games to Develop Ethical Teachers," by Columbia University professors Karen Schrier and Charles K. Kinzer, also sets forth recommendations for creating future games and simulations that teach ethics to educators using case studies of current commercial and explicitly educational digital games.
Schrier and Kinzer have said that while digital offerings that enable deep exploration are currently limited, they hope that their research will motivate the conception and design of appropriate learning environments for the development of ethical teachers.
Scott Aronowitz is a freelance writer based in Las Vegas. He has covered the technology, advertising, and entertainment sectors for seven years. He can be reached here.