Spotlight
Authors and educators Eric Sheninger and Thomas C. Murray offer multiple ways that classrooms and learning spaces can become student-centered, not teacher-centered. MoreTech leaders say motivating teachers is the biggest hurdle, according to a new report. MoreThe Burnet Consolidated Independent School District has adopted new classroom furniture and technology in an attempt to improve student engagement. MoreThree new interactive flat panels from Hitachi America offer full HD capabilities in 65-inch, 75-inch and 86-inch models. More
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Nureva, a collaboration solutions company, had added screen sharing capabilities within its Span collaboration system designed for classrooms, ahead of the ISTE 2017 conference. MorezSpace, a Silicon Valley-based mixed reality education company, unveiled at ISTE new additions to its career and technology education (CTE) applications. The interactive GTA Virtual Automotive Training courses use zSpace’s mixed reality environment to give students hands-on experience with all the essentials of auto mechanics. MoreEpson will be demoing two ultra short-throw laser displays designed for K–12 education at the annual ISTE (International Society for Technology in Education) conference taking place next week, June 25-28, in San Antonio, TX. MoreNEC has updated its line of MultiSync E Series displays with new text-to-speech functionality and more. MoreCodeMonkey, a game-based learning platform that can teach kids to code, has launched the Game Builder platform, which enables students to build and design their own online games. MoreAerohive Networks, a mobility and cloud networking solutions company, this week rolled out a new unified network management system capable of managing thousands of devices. MoreFree parent engagement app ClassTag has added integrated printing in an effort to communicate with parents wherever they happen to be. MoreFollett, a provider of education technology, services and content, this week is rolling out a new tool, Collections by Destiny, which will allow librarians, teachers and curriculum staff to share free or purchased resources across a district, schools or between users. MoreAhead of the ISTE (International Society for Technology in Education) conference next week (June 25-28) in San Antonio, TX, Lightspeed this week revealed a new logo, corporate identity and brand new audio and video product line focused on improving classroom instruction and collaboration.
MoreKahoot is a free game-based learning platform that allows teachers to create their own learning games, dubbed Kahoots, or use existing games created by other teachers. In the classroom, games can be displayed on a shared screen to encourage students to work together. Students can also create their own Kahoots to deepen their understanding. MoreThis week at the ISTE (International Society for Technology in Education) conference in San Antonio, TX, 3D printer company MakerBot launched a new cloud-based platform for educators, My MakerBot, and the MakerBot Educators Guidebook. MorePai Technology, a Chinese ed tech company with a Santa Monica, CA office, introduced at the ISTE 2017 conference its newest product, Augie, a robot that teaches kids to code and combines that with augmented reality. MoreRenaissance is launching Renaissance Flow 360, a personalized learning platform, this week at ISTE. MoreGoogle is gaining a stronghold in United States classrooms, with Chrome OS expanding its presence on school computers, while Apple’s iOS has been on the decline since the first quarter of 2015 among students and teachers. These are some of the findings in Kahoot!’s first-ever EdTrends Report. MoreWest Corp., the maker of SchoolMessenger software suite, has released a new mobile and web app designed to streamline communication between school and home. It replaces the previous InfoCenter app, while adding functionality. MoreAt the ISTE (International Society for Technology in Education) conference this week, XYZprinting demoed a few 3D printers that can be used by individuals with varying 3D printing experience. In addition, the company made its Next Generation Science Standards-aligned STEAM curriculum widely available and kicked off a new educator ambassador program. MoreVR Learn currently offers more than 500 content modules in biology, chemistry, physics and math. The company expects to bring the number of available modules to 700 by mid-2017 and 1,100 by the end of the year. MoreEvery day in the U.S., hundreds of thousands of teachers go to work in portable classrooms. These teachers and their students face challenges such as limited space and difficult access to bathrooms. Here, a principal and a district director of technology share their solutions for making sure that every student in every type of classroom has equal access to quality education. More
Upcoming K–12 Grants
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Sponsor: Constellation Energy
Award: Two categories: $25,000 for grades 6–12, $50,000 for college and university
Number of Awards: Not specified (historically 12 to 17 per year)
Application Deadline: Oct. 1
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Sponsor: Toshiba America Foundation
Award: Two categories: $1,000
Number of Awards: Not specified
Application Deadline: Oct. 1
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Sponsor: Toshiba America Foundation
Award: Two categories: Up to $5,000 and more than $5,000
Number of Awards: Not specified
Application Deadline: Up to $5,000 awarded on a rolling basis; Nov. 1 deadline for applications for more than $5,000
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Sponsor: SparkFun
Award: STEM/STEAM-releated prize packages, event and team sponsorships and other types of support
Number of Awards: Varies
Application Deadline: Ongoin: third Thursday of each month; awards announced on the last business day of each month
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Deadline: Ongoing
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Deadline: Ongoing
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Deadline: Ongoing
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Deadline: Ongoing
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Deadline: Ongoing
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Deadline: Ongoing
Award: No more than 10 percent of an organization's annual operating expenses or 25 percent of the total budget for the project being funded; awards have ranged from the hundreds to the millions of dollars.
Number of Awards: Varies
Qualification: Project should "directly serve or impact children living in urban poverty, particularly in the areas of education, family economic stability (including microfinance) and childhood health."
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Deadline: Ongoing (approx. 10 awards per month)
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Deadline: Ongoing (grants awarded on a rolling basis)
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