Destination Imagination Launches Annual Challenge Program
Destination Imagination is launching its 2016-17 Challenge Program,
designed to supply students
with the skills they will need to survive in the 21st century
economy and workforce.
The challenge is a school
year-long program that begins with teams at local schools working on
hands-on
projects that emphasize science, technology, engineering, art and math
(STEAM).
The teams of up to seven members then demonstrate their projects at
regional
competitions and eventually 1,400 finalist teams, made up of 8,000
students
from kindergarten through college, compete in the Global Finals held
each May
in Knoxville, TN.
Begun in 1982, the challenge
last year involved more than 150,000 students in 48 states and 30
countries.
Each year, Destination
Imagination designates new challenges demonstrating different skills
for
students to work together to solve. This year's challenges include:
- Technical (Show & Tech), which will ask teams to write and present a story on a stage they
build,
adding at least one technical effect;
- Scientific (Top Secret) will require teams to research cryptography and steganography and
then
incorporate the techniques into an original script. They also design
and build
a gadget that appears to be an everyday item;
- Engineering (In It Together) will ask teams of students to design, build and test multiple freestanding
structures that work together to support as much weight as possible,
all while
developing and presenting a collaborative solution to a global issue;
- Fine Arts (Vanished!) will encourage teams to research the meanings, roles and uses of
color
before presenting a team-created story about how the disappearance of a
single
color changes the world. The teams must use technical theater methods
to create
a vanishing act;
- Improvisation (3Peat), which will ask teams to create and present three improvisational
sketches
from the same story prompt and present each sketch in a different
performance
genre;
- Service Learning/Project Outreach (Ready, Willing
&
Fable) will require that teams identify, design, plan
and carry out a project that addresses a real community need, then
create a live
presentation of a team-created fable that integrates information about
the
project; and
- Early Learning/Rising Stars (Save the Day), students in preschool through second grade, will use simple
machines to
create and build a new invention and then present a play about how the
new
invention saves the day.
During the first part of the school
year, teams will work on their projects. Then, in the first part of the
calendar year, they will compete in regional competitions where they
will be
judged not only by category but by grade level. Team projects will be
scored on
originality, workmanship, presentation and teamwork.
High-scoring teams will
advance to state- or country-level competitions and then finally to the
global
finals.
"Our annual Destination
Imagination Challenge Program provides future scientists, engineers,
artists,
entrepreneurs and creators a fun opportunity to explore real-world
issues,"
said Destination Imagination CEO Chuck Cadle, "while at the same time
acquiring
these important skills needed in the 21st century."
For more information on participating, go to destinationimagination.org.
About the Author
Michael Hart is a Los Angeles-based freelance writer and the former executive editor of THE Journal.