European Game-based Learning Study Underway Across 5 Countries
A new research study involving educators in Greece, Italy, Norway, Poland and Portugal will collect learning data on educational gaming experiences in the classrooms in an effort to validate game-based learning across Europe.
European Schoolnet, a network of 31 European Ministries of Education based in Belgium, is working with gaming company Triseum on the research effort. Over the 2017-2018 school year, teachers and students will utilize the company’s ARTé: Mecenas and Variant: Limits games during class to understand calculus concepts in the context of the 15th and 16th century Italian Renaissance and abstract worlds. Triseum will provide in-person training to all participating teachers on game-based learning approaches.
“Research will measure the effectiveness of game-based learning as participants use Triseum's entertainment quality, immersive learning games to support foundational curriculum,” according to a prepared statement.
"We are excited to work with academic gaming innovator Triseum to learn more about the pedagogical outcomes that can be achieved through including educational games in classroom teaching," said Dr. Agueda Gras, science programme manager and head of the Science Education Department at European Schoolnet. "In the constant pursuit to make learning as effective as possible, we are excited about the potential of educational games both in terms of the fun and immersive experiences they offer, but also the results they can produce."
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Sri Ravipati is Web producer for THE Journal and Campus Technology. She can be reached at [email protected].