In an annual report on school commercialism trends, National Education Policy Center researchers assert that personalized learning is turning student data into a marketable product and extending the reach of commercializing activities into students’ everyday lives at schools.
In an effort to keep student athletes safe, PublicSchoolWORKS has released a suite of concussion-related safety trainings for coaches, educators, nurses or other staff clinicians at schools.
Now in its 15th year since its nationwide expansion in 2002, DoD STARBASE will introduce augmented reality (AR) and Internet of Things (IoT) concepts into its curriculum. Program participants will soon be able to use ThingWorx Studio, a solution that transforms IoT applications into immersive AR experiences.
Typically, students work with robots that have been pre-programmed or program robots to undertake simple tasks for which the outcome is known. But a research project in Israel came up with a way for high schoolers and first-year engineering students to learn robot intelligence technologies by engaging them in teaching robots to learn.
- By Dian Schaffhauser
The goal is to equip today’s learners with skills needed for careers that use computer science, since research estimates there will only be 400,000 qualified job candidates for more than 1.4 million open tech jobs in 2020.
The blues guitar made famous in the Mississippi Delta will receive a high-tech makeover in an after-school program thought up by college students.
- By Dian Schaffhauser
A new adaptive diagnostic for math has been added to IXL, a personalized learning program that is used by one in nine students in the United States.
Where is the curriculum — the daily lessons — that specifically exploit 1-to-1? K-12 simply must move beyond using computing devices as nice-to-have, supplements to paper-and-pencil curriculum. In this week’s blog post we explore the fundamental challenge of making 1-to-1 an effective resource.
- By Cathie Norris, Elliot Soloway
A new partnership between Edmentum and Renaissance has merged online assessment and adaptive instruction solutions from both companies in an effort to help teachers deliver targeted instruction to students.
A virtual reality artist-in-residence at Brown University and 14 undergraduate students are working on an independent study project designed to bring the Gaspee Affair to virtual reality and education.