A couple of the ingredients that made ISTE 2016 unique were what the conference called “Poster” and “Playground.” Poster was an area of the Colorado Convention Center where teachers demonstrated technologies they’ve successfully used in the classroom. Playground featured hands-on workshops with educators and students exploring everything from mobile learning and games to virtual reality and the maker movement.
Two audio visual supply companies jointly gave 70 headsets to Denver area schools in an effort to boost the schools’ use of game-based learning.
An elementary school in Idaho will be ramping up its use of mathematics curriculum from Origo Education after receiving a grant from the company, accompanied by a matching grant from its parent-teacher association.
- By Dian Schaffhauser
Dremel has selected 10 K-12 educators as Dremel Idea Builder Ambassadors for the 2016-17 school year.
XYZPrinting, a manufacturer of 3D printers, has unveiled its first education-focused 3D printer, the da Vinci miniMaker.
New software designed to allow teachers and students to create and share content on almost any connected device has been introduced to the education market.
Since technology is allowing the paradigm to shift from instructor-centered learning to student-centered learning, the design of the classroom is in flux as well. So what should the learning space of the 21st century look like?
Robo 3D has introduced its STEM Education Kit to help teachers integrate 3D printing and modeling into their classrooms. The announcement was made at this week's ISTE 2016 conference and expo taking place in Denver, CO.
The Norway-based company is launching a new, more personalized learning management platform.
The new platform from Common Sense tests the privacy of commonly used apps used in classrooms.