Surface machines, which double as tablets or laptops, are available to students at a 10 percent discount through a new 24-month payment plan.
COpilot now offers video-powered PD through Edthena. Educators can use the platform to upload videos of their classroom instruction and then share those videos with coaches who can give timestamped comments categorized as questions, suggestions, strengths and notes.
A new feature dubbed "blueprint courses" offers templates for teachers to create courses and is designed to simplify management and deployment of centralized content for a consistent user experience among students across multiple courses.
LightSail Education has launched version 4.3 of its K–12 adaptive reading app with new features that open up more personalization options to teachers and students.
New research suggests a way to reverse some of the impact of the enrollment drop higher ed has experienced for the last five years: Require and pay for all public high school students to take a college entrance exam.
- By Dian Schaffhauser
The 2017 National STEM Video Game Challenge has selected 23 students to receive $1,000 each for their orginal video games and design concepts. Since 2010, the competition has worked to boost student interest in STEM (science, technology, engineering and mathematics) through game design, while promoting collaboration, critical thinking and problem-solving.
Discovery Education’s multimedia resources are free for K–12 teachers to integrate into lessons to help engage students in the Great American Eclipse — a total solar eclipse is passing over the country from the Pacific to the Atlantic on Aug. 21 for the first time in 99 years.
The latest version of the Panopto video management platform now includes integration with Instructure Canvas Gradebook as well as customizable playlists.
- By Dian Schaffhauser
With around 35,000 active monthly users, AltspaceVR is shutting down due to financial difficulty.
Sansar empowers individuals, communities, schools, studios, corporations, brands and others to easily create, share and ultimately sell immersive 3D social experiences for consumers to enjoy on HTC Vive, Oculus Rift and Windows PCs, according to the company Linden Labs, which also created Second Life.