21st Century Teaching & Learning Resources


Virtual Schools to Grow 12.8% per Year Through 2021

The virtual schools market in North America is expected to grow at a compound annual growth rate of 12.82 percent during the period 2017-2021, according to a new report.

San Francisco High Schoolers Tap AR to Tackle Environmental Issues

In the city that has been leading the fight to slow climate change, students will soon spend class time using an augmented reality (AR) game to figure out how to reduce greenhouse gas emissions.

Blackbaud Acquires AcademicWorks

AcademicWorks, a scholarship management company for K–12, higher education, foundations and grant-making institutions, has been acquired by Blackbaud, a cloud software company powering social causes.

Edgenuity Offers New Online Courses for CA High School Students

Edgenuity, a provider of K–12 online and blended learning, is offering California high school students innovative new courses, including a state-required contemporary health course and a suite of electives that have earned “a-g” approval.

Virtual Reality Science 'Books' to Align with NGSS

Each VR "book" incorporates virtual field trips, interactive games and learning activities, a "theater" experience, a teacher demo of an experiment and access to online assessments.

STEM Activation Program Helps Utah Girls Prepare for Tech Careers

The Utah-based Women Tech Council today launched the first expansion event of its SheTech program to provide access to hands-on tech experiences and mentorship with industry experts to high school girls across the state and in rural areas to engage and inspire them to pursue science, technology, engineering and math (STEM) fields and careers.

Ed Tech Strategies Publishes K–12 Cyber Incident Map

Ed Tech Strategies, a Virginia-based research and counsel consultancy, has published a K–12 Cyber Incident Map, an interactive visualization of cybersecurity-related incidents reported about United States K–12 public schools and districts from 2016 to the present.

App Allows Users to Edit 360-Degree Images

A new VR editor designed for tablet-use from ThingLink offers a way for teachers and students to create interactive content.

ClassFlow Partners With 4 Other Companies to Promote Collaborative and Immersive Learning

ClassFlow, the free, next-generation lesson delivery software, has partnered with four digital content developers to provide teachers with expanded access to the latest innovative, immersive and interactive educational content.

PricewaterhouseCoopers Commits $320 Million to Help Improve Tech and Financial Capability of Students

PricewaterhouseCoopers (PwC), a multinational professional services company, is launching “Access Your Potential,” a five-year, $320 million commitment that will focus on providing tools, training and mentorship to students, educators and guidance counselors across the United States, with the goal of closing the opportunity, education and skills gaps.

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