21st Century Teaching & Learning Resources


Nevada Governor Signs 1-to-1 Computing into Law

The new law follows a 1-to-1 rollout among 19,000 students in grades 5-8 and an implementation report that returned positive marks for the program, finding that students are more self-directed, collaborative and engaged in problem-solving.

Video Becoming the Norm in Education

Video is becoming as ubiquitous in classrooms as laminated periodic tables and whiteboards, according to the latest results of Kaltura's "The State of Video in Education" report.

High Schools to Teach App Development in New STEM Communities

Students at 57 NAF academies this year will have a chance to develop Android mobile apps using Lenovo devices and win tech prizes,

AI is On Fire! Why Now?

One can’t pick up a newspaper or a magazine these days without reading about how Artificial Intelligence (AI) is going to change the world — dramatically and fast. Maybe yes; maybe no. But in either case: Why now? Why is there this sudden shift from mobile-first to AI-first? See our blog for the two word answer!

LA County Students to Build STEM Skills in Fab Labs

The fab labs were created by the public university with help from Toyota, the W.M. Keck Foundation and Motivo Engineering to address several issues described as “the heart of the STEM crisis” by the organizations.

Minecraft: Education Edition Reboots The Oregon Trail

The Oregon Trail Experience is one of several partnerships that Microsoft has recently taken on to boost its education offerings.

Biggest Barriers to Digital Learning: Lack of Time, Lack of Devices

The biggest barrier to digital learning for teachers is gaining student access to technology. That's followed by a lack of time during the school day. For administrators, the top concern is providing relevant and effective professional development to their staff, followed by limitations and problems with the technological infrastructure, such as WiFi and security. Overall, across both roles, the main obstacle to integrating technology into the classroom was lack of time and an insufficient number of devices to do so.

Samsung STEAM Competition Asks Students to Solve Community Challenges

STEAM teachers in grades 6-12 can submit an application through Nov. 9 for a chance to win a share of $2 million worth of Samsung tech.

Study of Education Technology Finds Mixed Results

The researchers found that just providing students with access to technology at the K-12 level had limited impact on learning outcomes while also allowing them to improve their computer proficiency. At the college level it was a different story. There "bright spots" surfaced that warranted "further study."

Literacy Program Links Student Books to ELA Standards

A new literacy program aims to help teachers and students in grades 2-5 meet evolving state standards for English language arts (ELA) instruction.

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