Codeverse, which bills itself as the world’s first interactive classroom and technology platform designed to teach coding to kids 6 to 12, officially opened its flagship studio in Chicago today.
The largest public charter home study program in California has partnered with the online education marketplace Outschool to bring more than 1,000 live online classes to home schooled students in nine counties.
Sixty-five percent of educators expressed confidence in using digital technology in their classrooms, a 7 percent increase over last year, according to a recent survey by Houghton Mifflin Harcourt.
The report, "Next Generation Learning Models for English Language Learners: Promising Practices and Considerations for Teaching and Learning," offers six case studies of schools that have created personalized and competency-based environments for ELL students.
D2L is rolling out a number of enhancements to its Brightspace learning management system with a new Summer17 release.
The curriculum covers six levels, for grades K through 5. In the level intended for the earliest learners, students get an introduction to robotics and learn about sequences, algorithms, loops and design thinking. By grade 5, they learn about variables.
- By Dian Schaffhauser
Lawmakers in North Carolina have allocated funding towards scholarships for up to 160 college students who commit to teaching a STEM subject or special education within the state.
- By Dian Schaffhauser
Crayola, the crayon and coloring company, has launched its first professional development (PD) and learning program for teachers, called creatED.
Kahoot!, the popular game-based learning platform, has added $10 million of funding to its series A financing round, the company said Wednesday. A group of new private investors from Norway, where Kahoot! is based, led this series A extension funding round, joining current investors Microsoft Ventures, Creandum and Northzone.
MeTEOR Education is out with a companion workbook for "Humanizing the Education Machine: How to Create Schools that Turn Disengaged Kids Into Inspired Learners." The new "Humanizing the Education Machine: Thinking Guide" builds on ideas from the book and allows readers to personalize them for specific communities, schools, classrooms and learning goals.