21st Century Teaching & Learning Resources


Research University Offers Scholarships to Gamers, Building 'eSports' Gaming Arena for Live Streaming of Gaming Competitions

Think gaming is a meaningless pursuit? Think again. One major research university is now offering academic scholarships to top gamers in the hopes of luring them to campus to compete on its gaming team. The university is also building an "eSports arena," webcasting studio and League of Legends arena for its gamer students.

4 New Companies Added to SchoolMessenger Ecosystem

West Corp.'s Education Group has added four educational technology companies to its SchoolMessenger Ecosystem Program for education technology providers, which lets companies highlight their products and services within West's free single sign-on communication's platform.

Houghton Mifflin Harcourt Debuts Resource Marketplace for Educators, Ed Tech Providers

Houghton Mifflin Harcourt has launched a beta version of HMH Marketplace, a new online service designed to allow educators, developers and technology companies to share resources and classroom tools with an education audience.

8 Skills for Future-Proofed Teachers

Determining what kind of technology teachers should be familiar with matters less than ensuring they have skills to adapt to whatever gadgets come along.

Shmoop Debuts ACT Prep Suite

Digital education publisher Shmoop has launched a suite of products designed to help students prepare for the ACT exams.

PaGamO Debuts Free Gamification Platform for Teachers

BoniO is making a beta version of its social gaming platform, PaGamO, available for free to teachers in the United States.

New Digital Tool Helps Teachers Locate STEAM-Related Materials

The NGSS Explorer is designed to help educators locate materials aligned with the Next Generation Science Standards.

eThink Integrates Moodle with CampusAnyware SIS

eThink Education, a provider of technology management services for the open source Moodle learning management system, has integrated its eThink Moodle product with the EDC Technology's CampusAnyware student information system.

Oculus Rift VR Sets Begin Shipping

Rift has arrived. Oculus announced in a blog that it had begun shipping its virtual reality (VR) headset first to those who invested in its idea through Kickstarter. Next, pre-ordered Rifts will ship out, starting "mid-week."

Learning is in the Conversation: From Monologue to Dialog in the K-12 Classroom

First the educational need, then the technology! Dialogue, not monologue, needs to be a primary learning activity. Supporting dialogue in the classroom, then, is a real educational need. The Collabrify Suite of Apps – free, device-agnostic, and designed expressly for grades 1-8 – meet that real educational need. Read this week’s blog post, increase dialogue by collabrifying your classroom.

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