Think gaming is a meaningless pursuit? Think again. One major research university is now offering academic scholarships to top gamers in the hopes of luring them to campus to compete on its gaming team. The university is also building an "eSports arena," webcasting studio and League of Legends arena for its gamer students.
West Corp.'s Education Group has added four educational technology companies to its SchoolMessenger Ecosystem Program for education technology providers, which lets companies highlight their products and services within West's free single sign-on communication's platform.
Houghton Mifflin Harcourt has launched a beta version of HMH Marketplace, a new online service designed to allow educators, developers and technology companies to share resources and classroom tools with an education audience.
Determining what kind of technology teachers should be familiar with matters less than ensuring they have skills to adapt to whatever gadgets come along.
Digital education publisher Shmoop has launched a suite of products designed to help students prepare for the ACT exams.
BoniO is making a beta version of its social gaming platform, PaGamO, available for free to teachers in the United States.
The NGSS Explorer is designed to help educators locate materials aligned with the Next Generation Science Standards.
eThink Education, a provider of technology management services for the open source Moodle learning management system, has integrated its eThink Moodle product with the EDC Technology's CampusAnyware student information system.
Rift has arrived. Oculus announced in a blog that it had begun shipping its virtual reality (VR) headset first to those who invested in its idea through Kickstarter. Next, pre-ordered Rifts will ship out, starting "mid-week."
- By Dian Schaffhauser
First the educational need, then the technology! Dialogue, not monologue, needs to be a primary learning activity. Supporting dialogue in the classroom, then, is a real educational need. The Collabrify Suite of Apps – free, device-agnostic, and designed expressly for grades 1-8 – meet that real educational need. Read this week’s blog post, increase dialogue by collabrifying your classroom.
- By Cathie Norris, Elliot Soloway