Unlike a previous blog post where we pooh-poohed blended learning, in this blog post we do a flip-flop and hail blended learning as the model for the future of ed tech. Now our formulation of Blended Learning may diverge from the orthodoxy, but so what: We see a future where K-12 students, with their 1-to-1 computing devices, will be engaging in lessons that are computer-based and computer-mediated. You can take that prediction to the bank!
- By Cathie Norris, Elliot Soloway
Computer Science Week is fast approaching, and Microsoft has teamed up with the organizers behind Minecraft and Hour of Code to encourage students to pick up coding within the Minecraft environment.
- By Dian Schaffhauser
Moodle today launched version 3.0 of its open source learning platform, which introduces enhancements to the quiz, forum and assignment modules as well as functionality improvements for user, instructor and administration control.
Performance Matters and GradeCam will join forces to enhance the former's Unify assessment platform.
News-O-Matic, a service that publishes daily news for kids, has released a new version that is available on any Internet-connected device.
Mississippi's Lowndes County School District is adopting a digital reading intervention tool in an effort to better prepare students for reading assessments newly mandated for students in grade 3.
Beagle Sense, a company that makes wireless sensors for use in STEM education, is offering its products free to schools in the United States and Canada.
CEV Multimedia will supply its iCEV learning platform to 29 California high school agricultural science programs.
Four new projectors from NEC Display Solutions of America bring the flexibility-oriented features of high-end installation models — such as horizontal and vertical keystone correction, horizontal and vertical lens shift and more — to devices for small- and medium-sized conference rooms and classrooms.
Hobsons, a provider of college and career readiness, admissions and student success tools, has partnered with BenchPrep, a digital learning platform, to develop a game-based, personalized test preparation tool for use in middle and high schools.