When wearers look straight ahead, the view is clear; they see what's in front of them. With a turn to the left, wearers view a video screen allowing them to communicate with and view a remote person. With a turn to the right, users see "data" screens, displaying instruction.
- By Dian Schaffhauser
The education nonprofit is piloting two new, openly-licensed curricula for mathematics and English language arts subjects.
Classroom teachers spent an average of $468 out of pocket on classroom supplies and equipment in the last year — amounting to nearly 1 percent of an average teacher's salary in the United States.
Educators who are looking to build up students’ digital literacy skills can now learn how through a new, free series of webinars from Learning.com and edWeb.net.
East Grand School in Danforth, ME has received a $10,000 grant to integrate virtual reality (VR) into history, biology and other curricula.
Google has provided Mystery Science with 15,000 eclipse glasses headed directly for schools, and Mystery Science is offering videos and lesson plans free for download via eclipseamerica.org.
A Colorado state-funded program recently released a guide to help district leaders, educators, policymakers and other stakeholder implement blended learning in K–12 schools.
The Day of Design will ask students in K-12 and higher education to tackle a series of challenges incorporating teamwork and design thinking to cultivate skills necessary for success in STEM fields and is supported by the National Science Foundation and the National Association of Manufacturers.
Legends of Learning has released a slew of eclipse-related curricula games and resources for teachers and students ahead of the total solar eclipse happening on Aug. 21 across the United States
Microsoft finally introduced two mixed reality (MR) branded headsets (in developer editions) this week in the Microsoft Store.