21st Century Teaching & Learning Resources


Valentine Elementary Aims to Make STEM More Fun with Dedicated Classroom

Part of a district-wide initiative to build STEM classrooms at each elementary school the new space is in a former computer lab and home to a full-time STEM instructor.

3 Keys to Successful 1-to-1 (and BYOD) Implementations

Districts three to five years into their 1-to-1 programs share best practices and lessons they've learned the hard way.

Personalized Learning Gains Momentum in Massachusetts

Massachusetts is a state that tops out lists when states are ranked by their educational outcomes. Now the state is leading the way in personalized education.

Snagit Update Adds Tools for Isolating Text, Other Image Elements

Techsmith has announced the latest edition of its screen capture and image editing software, Snagit 2018, with updates designed to help users modify specific elements of images.

Microsoft Intros Immersive Reader in Word for iPad, Other Accessibility Updates

Microsoft has introduced new updates to improve accessibility and inclusivity across a range of education tools.

Brightspace Autumn17 Release Offers Flexibility, Streamlined Features

D2L today unveiled the Autumn17 release of its Brightspace learning management system. The latest features focus on flexibility and streamlined workflows, according to a news announcement.

IT Staff Support is Critical for Success in 1-to-1 Classrooms

Educators typically have mixed views on their school’s IT staff — to put it mildly. In order to better understand IT staff’s priorities, responsibilities and resources, we lunched with them recently. Our eyes were opened by those conversations!

Report: 2 in 5 Kids 8 and Under Have Their Own Tablets

Nearly half — 42 percent — of children eight years old or younger have their own tablet. That number is up from just 1 percent in 2011.

Cyberlearning Research Report Peeks into Future of Ed Tech

Among the questions hundreds of research projects are attempting to answer are these: How will students "use their bodies and minds to learn what will be important in the 21st century, such as collaboration, scientific argumentation, mathematical reasoning, computational thinking, creative expression, design thinking and civic engagement?"

Classcraft Quests Turns Lesson Plans into Games

Quests lays a teacher's existing lesson plan over a fantasy world that students traverse by completing assignments, or quests. Completing each task, which may be an assignment, discussion, in-class activity or something else, unlocks the next.

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