Augmented reality (AR) has been touted as a cool new technology that can help people see things they otherwise wouldn’t without computer-generated sensory input. But a recent study found that AR can help students better understand certain complicated science concepts than those who did not use any AR device.
Celebrating its fifth anniversary, the Raspberry Pi Foundation today introduced another version of its Raspberry Pi Zero microcomputer. The newest member of the family, Raspberry Pi Zero W, costs $10 and has Wi-Fi and Bluetooth capabilities.
eXplorance, a company that assists organizations in developing a culture of improvement, has formed an alliance partnership with Canvas from Instructure to integrate two learning experience management (LEM) solutions into the latter’s LMS.
The International Society for Technology in Education (ISTE) today released the program for the annual ISTE Conference & Expo in San Antonio, TX, June 25-28.
The company has launched its Career Readiness Pathways for California, and online and blended learning program featuring more than 15 career pathways that align with the California Department of Education's career and technical education (CTE) model standards, as well as more than 100 CTE courses beyond the pathways' courses and supporting services.
The Smithsonian and the National Art Education Association, which represents visual arts educators, have entered a three-year agreement to work collaboratively on educator professional development and to support teacher creation of model curriculum. One of the resources available to educators is the Smithsonian Learning Lab, an online toolkit to find, customize and share digital museum resources.
Despite all the headlines and conference coverage of virtual reality (VR) for education over the last year, the technology is still gaining speed — residing at that sweet spot in the hype cycle where, when you place headsets on people and gently guide them to turn around to gain a full view, they tend to gasp and say, "Oh, wow."
- By Dian Schaffhauser
Sharing computing devices, the hallmark of One-to-One 1.0, rules the K–12 landscape. While the technology industry is on the verge of producing powerful computing devices for the price of a pair of gym shoes, getting all the way to 1-to-1 3.0 in is going to require more than just ready-access to computing devices. In this week’s blog post, then, we lay out the 13 conditions for 1-to-1 3.0.
- By Cathie Norris, Elliot Soloway
A recent study found that students who comment more on massive open online courses (MOOCs) are more likely to complete the course than those who do not comment.
In an effort to help K–12 districts develop a sustainable framework for school culture, Kickboard has expanded its professional development services, which coach school teachers and administrators to use its school culture platform.