AR/VR/Metaverse


Northside ISD Honored for Innovative AR/VR Tech Use

San Antonio's Northside Independent School District (NISD) has been selected as a zSpace District of Distinction (DOD) for its implementation of the company's augmented reality (AR) and virtual reality (VR) technology in science education classes across two dozen middle school campuses.

Austin Peay State University College of Education Builds VR Training Studio for Pre-Service Teachers

Austin Peay State University in Clarksville, TN, has opened a new EdTech Studio within its Eriksson College of Education. The space will offer technological training for pre-service teachers through the use of virtual reality.

New HVAC Pre-Apprenticeship Program Trains High School Seniors with VR, 3D Simulations

The Pryor High School Innovation Center, located in the MidAmerica Industrial Park at the Rogers State University campus in Pryor, OK, will launch a new, semester-long HVAC pre-apprenticeship this spring for two Pryor High School seniors each semester. The program will use skilled trades learning company Interplay Learning's training platform.

STEM Forward Program to Take Students on a Virtual STEM Tour of Japan with Olympian Katy Ledecky

Panasonic North America, Discovery Education, and Olympic and World Champion Katy Ledecky will team up to take students in middle and high school on a second virtual tour through the educational program STEM Forward.

McGraw Hill and Verizon Add New Free AR/VR App Lesson Plans for K–12 Teachers

K–12 teachers across the United States looking to incorporate virtual reality (VR) and augmented reality (AR) into their classrooms can take advantage of a partnership between McGraw Hill and Verizon, who created the Verizon Innovative Learning HQ and have recently added new lessons to its repository.

Free McGraw Hill Augmented Reality App Expanding Capabilities for K–12

McGraw Hill and Verizon Innovative Learning have announced new subject offerings and a collaborative feature update to their free mobile augmented reality app, McGraw Hill AR, launched last year. The updates will work both in and out of the classroom.

Avantis Partners with EdGate to Align Eduverse VR Lessons with State Standards

Through a new partnership with EdGate, Avantis Education is working to align its 400-plus virtual reality lessons for K–12 classrooms to meet state standards in science, social studies, and English Language Arts, in time for Fall 2023 semester, according to a news release.

AR/VR Headsets Continue Decline as VR Sets Plummet

The first quarter of 2023 saw further declines in the AR/VR headset space, following a steep decline the previous year.

Partnership to Bring VR and 5G STEM Education to Underserved Students

Prisms VR (Prisms of Reality) and nationwide carrier T-Mobile have partnered to give more K–12 students in the U.S., especially those in rural areas, access to the 5G network in order to close the gap in interactive math and science learning via VR headsets.

AR/VR Headsets See Major Decline as Mixed Reality Emerges

Augmented and virtual reality headsets experienced a double-digit decline over the last year. Worldwide, AR/VR headset manufacturers shipped 8.8 million units in all of 2022, down 20.9% over the previous year, according to a new report.

Whitepapers