Prysm, a digital workspace platform, Tuesday unveiled a new system that can turn any meeting room into a multi-purpose collaboration space.
Kahoot is a program that enables users, including teachers, to create learning games out of quizzes, surveys and discussion forums.
- By Dian Schaffhauser
A hacker going by the name "nclay" claims to have stolen more than 77 million user accounts from Edmodo, a K–12 social learning network of 78 million teachers, students, parents and other members, and has put the data for sale on the Dark Web.
Cyberattacks appear to be on the rise; however, young professionals equipped with computer science (CS) skills to combat those threats are not growing at the same pace as the need. That’s the assessment from various recent sources and reports, from news sites to companies that track cybersecurity.
Snapchat, Instagram, Facebook, Pinterest are among the most popular websites and apps on Planet Earth. Those websites support "picting" — using images to communicate. In this week’s blog post, we present a "pro" and a "con" about the value of "picting" — using images — not words — for communication and self-expression.
- By Cathie Norris, Elliot Soloway
Microsoft has unveiled several new offerings for education, including the forthcoming Surface Laptop and a new version of Windows 10 designed for school environments — Windows 10 S.
THE Journal spoke to Tynker’s co-founder and CTO Srinivas Mandayam to find out more about how the new courses are designed to help young learners foster foundational computer science concepts.
Working together, Nathan Grundahl, Anne Larson and Michael Mades of Sun Prairie Area School District in Wisconsin developed a six-step process that the district used to map out its successful LMS implementation. Here’s how they did it.
- By Nathan Grundahl, Anne Larson, Michael Mades
WriteReader, a digital literacy platform, is partnering with Sesame Street and its popular characters to allow children to create their own multimedia books and publish them to WriteReader’s online library.
NASA and Texas Instruments (TI) today launched “The Search for STEMnauts,” a virtual scavenger hunt designed to ignite students’ interest in science, technology, engineering and math (STEM). Each week for the next six weeks, students in sixth through 12th grade will be challenged to solve space-related puzzles for a chance to unlock virtual reward points.