Digital Media


In K–12, the New New Thing is the Old Old Thing: Curriculum

There is always a new new thing in technology. In contrast, in K-12, at the heart of the classroom is — and will be for the foreseeable future — the old old thing: curriculum. But, where is that curriculum, the fuel for the 1-to-1 classroom, going to come from? From the new new thing, of course – as we argue in this week’s blog post.

Google I/O Youth: Hands-on Digital Storytelling, CS Ed for Bay Area Students

Alongside Google’s annual developer conference last week, the company held its fourth annual Youth I/O event at the Shoreline Amphitheater in Mountain View, CA. Neary 150 students in grades 5-7 from around the Bay Area participated in activities that focused on digital storytelling, inventing, science and computer science (CS), according to a company blog post.

Fashioning a Framework for Maker Education

Jaclyn Gerstein will be presenting at two sessions during the ISTE conference: “A Framework for Maker Education: Frontloading and Reflecting on Maker Experiences,” on Sunday, June 25; and “Design Thinking and Universal Design for Learning for Makerspaces, STEM and STEAM” on Monday, June 26.

New Jersey High Schoolers Design VR App to Diagnose ADHD

Three students behind reVIVE, a virtual reality solution that offers an alternative way to diagnose attention deficit hyperactivity disorder (ADHD), took first place at the Disrupt NY 2017 Hackathon.

16,330 Schools Wrap Up Media Literacy Program to Build Empathy

More than 278,000 students from 16,330 schools across the United States completed about 12 million articles and nearly 500,000 quizzes as part of “A Mile in our Shoes,” a multifaceted program run by Newsela that aims to introduce empathy and inclusivity into K–12 classrooms. In addition, Newsela has donated $10,000 to campaigns on DonorsChoose that promote diversity and inclusivity.

Ed Dept. Names Finalists for Virtual and Augmented Reality Competition

The ED has selected five finalists in the EdSim Challenge, a national competition that aims to advance students’ career and technical skills with immersive, computer-based simulations. Finalists will each receive $50,000 and continue to develop their prototypes for a chance to win the $430,000 grand prize.

3 Reasons to Think Twice Before Implementing a Required BYOD Program

Schools that implement BYOD programs will choose one or both of two approaches: required BYOD and supplemental BYOD. While supplemental BYOD is a common-sense way to broaden students' and teachers' classroom resources, required BYOD is a problematic choice that will challenge a school district's staff and the community as a whole.

Study: Preschoolers Learn Similarly for Digital and Print Books

Reading stories aloud to children has long been proven to boost early literacy skills, but less has been revealed about the impact of a story’s format on learning. Now, new research says that preschool-age children will comprehend a story in both digital and print formats if they enjoy the story’s content.

Picting, not Writing, is the Literacy of Today’s Youth

Snapchat, Instagram, Facebook, Pinterest are among the most popular websites and apps on Planet Earth. Those websites support "picting" — using images to communicate. In this week’s blog post, we present a "pro" and a "con" about the value of "picting" — using images — not words — for communication and self-expression.

itslearning LMS Integrates to Microsoft Office 365, G-Suite Cloud Apps

The itslearning learning management system (LMS) has increased integration to popular cloud apps like Microsoft’s Office 365 and Google’s G-Suite, enabling users to more easily add cloud files from these plattform into courses, assignments, the itslearning library and other features within the LMS.

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