A new app that helps young children learn Mandarin has launched today in the United States. “Miao Mi” features more than 500 videos, including award-winning children’s programs from Asia, and games that reinforce language learning.
New location-aware “knowledge injections” on the cloud-based EON Reality Augmented Virtual Reality platform provide contextual knowledge in real time, helping users to facilitate a manufacturing, maintenance, repair or operation procedure, and more.
A new web program by Google allows users to explore the world in virtual reality (VR) by just speaking the name of a place. Speak to Go is activated by a user’s voice.
PBS is recognizing 52 teachers across the country for their integration of digital media in the classroom in the network’s fifth annual PBS Digital Innovators Program.
California’s Fallbrook Union Elementary School District has entered into a new partnership with Discovery Education, a provider of digital content and professional development for K–12 classrooms.
Inspired by the number of students who read at home during spring break, a district launched a summer school program that empowers students to take charge of their own learning.
Worldwide IT spending is projected to total $3.5 trillion in 2017, a 1.4 percent increase from 2016, according to market research firm Gartner, Inc. This growth rate is down from the previous quarter’s forecast of 2.7 percent, due in part to the rising United States dollar.
Adobe has released the latest versions of its e-learning authoring tool, Adobe Captivate, and its learning management system (LMS), Adobe Captivate Prime. The two are designed to be used in conjunction as end-to-end solutions, or as standalone offerings, and are aimed toward specialists in learning and development, training and corporate HR departments.
Devin Vodicka, who has been named California’s top superintendent for two years running, is moving on to work for AltSchool, a four-year-old ed tech startup that’s well funded but currently works with only a dozen schools.
Virtual reality (VR) has found its way into the educational space, and by all indications, it’s here to stay. Since VR glasses can be obtained for as low as $10 apiece, cost is becoming less of an issue. Here are three guidelines toward introducing VR in e-learning courses.