In this week’s blogpost, we examine a new proclamation from the U.S. Department of Education’s Office of Educational Technology: in addition to everything else educators already do, educators should now carry out rapid cycles of scientifically valid, classroom-based research. Piling more and more onto the backs of K–12 educators can’t be a strategy for effectively moving K–12 public education into the digital age.
- By Cathie Norris, Elliot Soloway
A new documentary explores the impacts smartphones and other mobile devices are having on teenagers and their social, emotional and psychological lives. “Screenagers: Growing Up in the Digital Age” examines the impact of screen technology on kids and offers parents practical solutions that can work.
Did you know that Pikachu, Squirtle, Eevee and Mewtwo can help teach science, technology, engineering and math (STEM) concepts to elementary school kids? The popular Pokémon Go characters are part of a project at Dakota State University (DSU) in Madison, SD. Juniors in a technology in education class used the smartphone-based augmented reality game late last month to teach local fourth graders concepts such as photosynthesis, gravity and the transformation of electricity.
Montgomery County Public Schools, the largest school district in Maryland, has incorporated digital citizenship education into the middle school curriculum, thanks to a partnership with Common Sense Education.
A new National Council on Digital Convergence has formed, and it includes a cross-section of K–12 administrators from urban, suburban and rural school districts from across the Midwest and East Coast. The 10-member council, sponsored by the Denver-based ed tech company Modern Teacher, is also planning to release a “State of the Industry Report on Digital Convergence” in the very near future.
The flipped classroom market in North America is expected to grow at a compound annual growth rate of 35 percent between 2016 and 2020, according to a new report by market research firm Technavio.
A new survey reveals that an overwhelming majority of parents (92 percent) say they need a roadmap to help navigate tech usage on a day-to-day basis. The survey, released by kids’ cable TV network Sprout, also finds that there’s a common feeling of “tech shaming” among parents, with 59 percent saying they feel judged by other parents over their kids’ screen time.
The global classroom displays market is expected to grow at a compound annual growth rate of 30.04 percent during the period 2016-2020, according to a new report by Dublin-based firm Research and Markets.
PBS Kids is launching its first tablet — the Playtime Pad. Produced by electronics company Ematic, the 16 GB children’s tablet is designed to provide a one-stop destination for PBS Kids’ educational content, with more than 25 games and 120 video clips and music videos pre-loaded, along with more than 100 hours of video on the PBS Kids video app.
Video creation platform Camtasia has been updated with new features designed to enable instructors to make their videos more professional looking.
- By Dian Schaffhauser