Inspired by the number of students who read at home during spring break, a district launched a summer school program that empowers students to take charge of their own learning.
Worldwide IT spending is projected to total $3.5 trillion in 2017, a 1.4 percent increase from 2016, according to market research firm Gartner, Inc. This growth rate is down from the previous quarter’s forecast of 2.7 percent, due in part to the rising United States dollar.
Adobe has released the latest versions of its e-learning authoring tool, Adobe Captivate, and its learning management system (LMS), Adobe Captivate Prime. The two are designed to be used in conjunction as end-to-end solutions, or as standalone offerings, and are aimed toward specialists in learning and development, training and corporate HR departments.
Devin Vodicka, who has been named California’s top superintendent for two years running, is moving on to work for AltSchool, a four-year-old ed tech startup that’s well funded but currently works with only a dozen schools.
Virtual reality (VR) has found its way into the educational space, and by all indications, it’s here to stay. Since VR glasses can be obtained for as low as $10 apiece, cost is becoming less of an issue. Here are three guidelines toward introducing VR in e-learning courses.
A trio of tech entrepreneurs have launched Codeverse, the world’s first “hackable” classroom, studio and vertically integrated technology platform designed to teach children ages 6 to 12 the skill of coding. The studio is scheduled to open in Chicago in July.
Five years from now K–12 classrooms will look dramatically different than they do today because of the four trends identified in this week’s blog post. You can take that prediction to the bank!
- By Cathie Norris, Elliot Soloway
In the city that has been leading the fight to slow climate change, students will soon spend class time using an augmented reality (AR) game to figure out how to reduce greenhouse gas emissions.
Ed Tech Strategies, a Virginia-based research and counsel consultancy, has published a K–12 Cyber Incident Map, an interactive visualization of cybersecurity-related incidents reported about United States K–12 public schools and districts from 2016 to the present.
A new VR editor designed for tablet-use from ThingLink offers a way for teachers and students to create interactive content.