MobyMax, a provider of personalized learning curricula and educational tools that identify and fix learning gaps, has added seven new modules on phonics to its early reading system for grades K–8.
Two thirds (67 percent) of parents say monitoring their children’s media use is more important than respecting their privacy, according to a report released Tuesday by Common Sense Media. More than two in five parents (41 percent) say they check their children’s devices and social media accounts “always” or “most of the time.”
Mt. Olive School District has added a 3D design and printing center to its public high school to join other tech education initiatives in the district, including a state-of-the-art audio production studio, a drone flying club and the use of robots to help students learn programming.
- By Dian Schaffhauser
Worldwide tablet shipments are expected to decline by 12 percent for the rest of 2016, rounding out the year at 182.3 million shipments, according to a new forecast from the International Data Corporation (IDC) Worldwide Quarterly Tablet Tracker.
A recent survey conducted by Quizlet, an online learning tool provider, finds that most teachers say technology makes learning more fun, while students say it helps them learn.
Council Bluffs Community School District has received a $54,500 grant from Google to purchase 28 virtual reality kits with 15 headsets each, in an effort to boost student engagement and diversify instruction.
In this week’s blogpost, we examine a new proclamation from the U.S. Department of Education’s Office of Educational Technology: in addition to everything else educators already do, educators should now carry out rapid cycles of scientifically valid, classroom-based research. Piling more and more onto the backs of K–12 educators can’t be a strategy for effectively moving K–12 public education into the digital age.
- By Cathie Norris, Elliot Soloway
Boxlight today unveiled its ProColor Series 1 interactive flat panel displays. These displays include Android OS, offering an instant digital whiteboard plus integrated browser.
A new documentary explores the impacts smartphones and other mobile devices are having on teenagers and their social, emotional and psychological lives. “Screenagers: Growing Up in the Digital Age” examines the impact of screen technology on kids and offers parents practical solutions that can work.
Did you know that Pikachu, Squirtle, Eevee and Mewtwo can help teach science, technology, engineering and math (STEM) concepts to elementary school kids? The popular Pokémon Go characters are part of a project at Dakota State University (DSU) in Madison, SD. Juniors in a technology in education class used the smartphone-based augmented reality game late last month to teach local fourth graders concepts such as photosynthesis, gravity and the transformation of electricity.