Gaming & Gamification


New Report Pushes for Greater Diversity in Esports

As more colleges and universities add esports to their formal athletics programs, they'll eventually need to grapple with Title IX implications.

Indiana Schools Launch Esports Network

An English language arts teacher has become the director for esports at his high school and kicked off a state-wide initiative to link up other Indiana schools interested in esports as well. John Robertson, who teaches at Tipton High, has launched the Indiana High School Esports Network, which currently has 13 members — all high schools (although middle schools are also invited to join).

Activities Association Testing Esports in CO High Schools

The Colorado High School Activities Association is testing esports in schools this year to figure out whether to add it to the athletics fold.

Compton District Combines Esports and STEAM

A California school district is launching a joint STEAM career program with an esports tournament. The Compton Unified School District esports program is intended to help students develop STEAM skills, especially in computer programming, and develop their abilities in collaboration, digital literacy, critical thinking and problem-solving.

Free Esports Curriculum Contains Full Lesson Plans

The content covers learning standards in areas such as careers in gaming, maintaining healthy practices, self-management and interpersonal communications, as well as an overview of esports gaming and complete lesson plans.

Minecraft: Education Edition Adds Enhancements to Classroom Mode

Microsoft has released an update to Minecraft: Education Edition. The latest back-to-school release (version 1.12) offers several enhancements, including improved multiplayer support, including support for join codes.

Kahoot! Adds Features to Game Creator

Kahoot! is revamping its game creator with new features to make it faster and easier for teachers to use the platform.

Esports League Bundling Gaming PCs into Membership

The High School Esports League, which claims a membership of 1,500 high schools, is offering the "HSEL Esports Equipment Bundle" for $4,000 per year.

Interest in Game-Based Learning Surges

A new report finds that game-based learning revenues will quadruple over the next five years, to reach over $24 billion by 2020.

Classcraft Launches Storytelling Series for Student Engagement

At ISTE 2019 this week in Philadelphia, ed tech company Classcraft is launching a new "Story Mode" series, which uses storytelling to help teachers engage and motivate students.

Whitepapers