The new FuelEd Summit curriculum features interactive content, adaptive technology for differentiated instruction, and robust tools and analytics.
A new website launched by the Johns Hopkins University Center for Research and Reform in Education (CRRE) offers insights into K–12 reading and math programs.
New York-based hardware startup littleBits, known for its electronic building blocks and for being part of the Disney Accelerator program, has unveiled a new kit that teaches students in grades 3 to 8 how to code.
The new Ready Central hub supplies training videos, implementation tips, planning tools, best practices examples and more resources that support a blended core learning program.
Celebrating its fifth anniversary, the Raspberry Pi Foundation today introduced another version of its Raspberry Pi Zero microcomputer. The newest member of the family, Raspberry Pi Zero W, costs $10 and has Wi-Fi and Bluetooth capabilities.
eXplorance, a company that assists organizations in developing a culture of improvement, has formed an alliance partnership with Canvas from Instructure to integrate two learning experience management (LEM) solutions into the latter’s LMS.
The company has launched its Career Readiness Pathways for California, and online and blended learning program featuring more than 15 career pathways that align with the California Department of Education's career and technical education (CTE) model standards, as well as more than 100 CTE courses beyond the pathways' courses and supporting services.
The Smithsonian and the National Art Education Association, which represents visual arts educators, have entered a three-year agreement to work collaboratively on educator professional development and to support teacher creation of model curriculum. One of the resources available to educators is the Smithsonian Learning Lab, an online toolkit to find, customize and share digital museum resources.
In an effort to help K–12 districts develop a sustainable framework for school culture, Kickboard has expanded its professional development services, which coach school teachers and administrators to use its school culture platform.
THE Journal has highlighted a few grassroots VR, AR and mobile products that are using crowdfunding websites like Indiegogo and Kickstarter to develop immersive learning technologies.