With around 35,000 active monthly users, AltspaceVR is shutting down due to financial difficulty.
Sansar empowers individuals, communities, schools, studios, corporations, brands and others to easily create, share and ultimately sell immersive 3D social experiences for consumers to enjoy on HTC Vive, Oculus Rift and Windows PCs, according to the company Linden Labs, which also created Second Life.
Google for Education is offering up $6.5 million through Google.org to support a pilot program called the Dynamic Learning Project led by Digital Promise. With help from EdTechTeam, participating middle schools will gain a classroom coach that’ll assist teachers and principals with integrating tech in teaching and learning.
The College Board, which administers the SAT and Advanced Placement tests and programs, has teamed up with nonprofit Khan Academy to create preparatory materials and exercises for AP courses, to be available for free on Khan Academy’s website.
CASEL (the Collaborative for Academic, Social, and Emotional Learning) has revealed the winners of its inaugural Social-Emotional Assessment Design Challenge and introduced a new website dedicated to measuring social-emotional learning.
Communication platform ClassDojo today released a new classroom toolkit within its mobile app. The toolkit is free and available for all teachers to use.
The Institute of Education Sciences (IES) has awarded the second largest public school district in the nation, the Los Angeles County School District (LAUSD), a grant of $3.256 million over five years to study the efficacy of online credit recovery classes for high school students.
The largest public charter home study program in California has partnered with the online education marketplace Outschool to bring more than 1,000 live online classes to home schooled students in nine counties.
MeTEOR Education is out with a companion workbook for "Humanizing the Education Machine: How to Create Schools that Turn Disengaged Kids Into Inspired Learners." The new "Humanizing the Education Machine: Thinking Guide" builds on ideas from the book and allows readers to personalize them for specific communities, schools, classrooms and learning goals.
Prodigy, a mathematics gaming company, recently made 120 examples of math word problems for students in grades 1-8 available to teachers at no cost.