Mobile Computing


Kobe Bryant Invests in Chinese Educational Company

Retired Lakers basketball guard Kobe Bryant and his venture capital firm are investing in Vipkid, an online education platform for children in China to learn from teachers in North America.

Kids-Tech Launches Elementary Classes Using VR, Drones and 3D Printing

Kids-Tech, an Atlanta-based ed tech company, has launched Tech Class, a year-long program for elementary school kids designed to help build a foundation of knowledge in technology. The weekly classes cover 3D printing, app building, drones and virtual reality.

New Book Encourages Adults to Better Use Tech with Young Children

A new guide book aims to help adults better use technology with young children and assist them when they are using digital products. “Family Engagement in the Digital Age: Early Childhood Educators as Media Mentors” (Routledge, 2017) features case studies, best practices and helpful hints in chapters written by 25 of the country’s influential early childhood thought leaders.

Explain Everything Unveils New iOS, Android Apps

Explain Everything has relaunched the Android and iOS versions of its interactive screencasting whiteboard tool with an updated interface.

Gooru.org: Making it Easier to Use OER

Gooru.org is an OER marketplace with 5,000,000+ open education resources. But, most excitingly, they are posting "just" 35 full courses that teachers can "copy and customize." We applaud gooru.org for taking this major step in providing support for teachers who are trying to #GoOpen!

Austin ISD Launches Bus Tracking App

The WheresTheBus app lets parents know exactly where their children are when they ride the school bus home.

Half of Top 10 Global Mobile Phone Vendors See Increased Sales

Five of the top 10 worldwide mobile phone vendors increased sales in the second quarter of 2016, according to tech market research firm Gartner. But Apple has been losing ground in the smartphone arena.

Vermont Schools Have More Computers Than Kids

The number of laptops, tablets and other electronic devices now outnumber the number of K–12 students in Vermont, according to a new Agency of Education technology survey.

Worldwide Revenues for AR and VR to Increase $156.8 Billion by 2020

Worldwide revenues for the augmented reality (AR) and virtual reality (VR) markets are expected to grow from $5.2 billion in 2016 to more than $162 billion in 2020, according to research done by the International Data Corporation (IDC). The $156.8 billion increase represents a compound annual growth rate of 181.3 percent over the 2015-20 forecast period.

Activity Assist Manages School Field Trips, Events Online

The online platform creates a digital command center that makes it easy for administrators and teachers to coordinate activities, and for parents to grant permission and pay fees.

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