THE Journal's Mobile Computing + Augmented & Virtual Reality Resources
Here you'll find articles covering 1-to-1 computing, BYOD, augmented and virtual reality and all things mobile! Topics range from strategies for managing devices to news and reviews about new hardware and software.
There is always a new new thing in technology. In contrast, in K-12, at the heart of the classroom is — and will be for the foreseeable future — the old old thing: curriculum. But, where is that curriculum, the fuel for the 1-to-1 classroom, going to come from? From the new new thing, of course – as we argue in this week’s blog post.
- By Cathie Norris, Elliot Soloway
Alongside Google’s annual developer conference last week, the company held its fourth annual Youth I/O event at the Shoreline Amphitheater in Mountain View, CA. Neary 150 students in grades 5-7 from around the Bay Area participated in activities that focused on digital storytelling, inventing, science and computer science (CS), according to a company blog post.
At Google I/O 2017 this week, Google revealed plans to bring augmented reality to its immersive education platform Google Expeditions. Expeditions AR will enable students to see 3D models of objects like volcanoes, DNA molecules and more up close in a virtual environment.
At the annual Google I/O 2017 developer conference, Google unveiled an upcoming “revolutionary” standalone VR headset that will be manufactured by HTC and Lenovo.
Inspired by Princeton University Assistant Professor Ruha Benjamin, two educators at Minnesota's Global Academy developed a session that utilizes technology to combat and confront racism.
The Parent Coalition for Student Privacy and the Campaign for a Commercial-Free Childhood earlier this week released a free, online toolkit that offers guidance to parents on how to protect their children’s personal information.
Jaclyn Gerstein will be presenting at two sessions during the ISTE conference: “A Framework for Maker Education: Frontloading and Reflecting on Maker Experiences,” on Sunday, June 25; and “Design Thinking and Universal Design for Learning for Makerspaces, STEM and STEAM” on Monday, June 26.
Three students behind reVIVE, a virtual reality solution that offers an alternative way to diagnose attention deficit hyperactivity disorder (ADHD), took first place at the Disrupt NY 2017 Hackathon.
Leslie Fisher has turned her name and talents into her own successful ed tech consulting company. She will present at seven different sessions during the ISTE conference, June 25-28, in San Antonio, TX.
Evan Boorman started CodeREV after running a successful tutoring company. He spoke with THE Journal to discuss the CodeREV summer camps, as well as the necessities of teaching coding and STEAM to young people.