THE Journal's Mobile Computing + Augmented & Virtual Reality Resources

Here you'll find articles covering 1-to-1 computing, BYOD, augmented and virtual reality and all things mobile! Topics range from strategies for managing devices to news and reviews about new hardware and software.


Brown U Students Develop VR History Experience for Use in Education

A virtual reality artist-in-residence at Brown University and 14 undergraduate students are working on an independent study project designed to bring the Gaspee Affair to virtual reality and education.

Oklahoma District Deploys 500 Custom Charging Stations to Refresh Digital Learning

The Putnam 16 Charging Station can simultaneously store and charge up to 16 iPad devices, with 16 MFI certified lightning cables and 2.4 amp charging at each port.

Researchers Develop Methods to Detect Hacking of 3D Printers

These are attractive targets because 3D-printed objects and parts are used in critical infrastructures around the world, such as healthcare, transportation, robotics, aviation and space, according to new research from the Rutgers University-New Brunswick and the Georgia Institute of Technology who have found three way to detect cyberattacks on 3D printers.

1Million Project to Close Homework Gap for 180,000 Students This School Year

Through the 1Million Project, Sprint is providing 180,000 high school students who live in low-income households with free and connected smartphones, tablets or hotspot devices. By the final year, the wants to help connect 1 million students.

Texas District to Deploy Complete ERP Solution

Magnolia Independent School District has selected an enterprise resource planning (ERP) solution that centralizes finance, human resources and student information.

ThirdEye Debuts 3-Screen AR System for Education

When wearers look straight ahead, the view is clear; they see what's in front of them. With a turn to the left, wearers view a video screen allowing them to communicate with and view a remote person. With a turn to the right, users see "data" screens, displaying instruction.

$10,000 Awarded to Advance VR at ‘Geographically Isolated’ Maine School

East Grand School in Danforth, ME has received a $10,000 grant to integrate virtual reality (VR) into history, biology and other curricula.

Report: VR and AR to Double Each Year Through 2021

This year the United States will lead spending in the category at $3.2 billion, followed by Asia/Pacific excluding Japan (APeJ) at $3 billion and Western Europe at $2 billion.

Tablets Continue to Decline, Though Top Makers Hold Steady

The tablet market continued to fall in the second quarter of 2017, reaching 37.9 million shipments, a 3.4 percent decline compared to the same period last year.

Top 5 Phone Makers Improve as Overall Market Declines

Smartphone shipments declined slightly in the second quarter of 2017, down to 341.6 million, a decline of 1.3 percent compared to the same period last year and a 0.8 percent decline compared to this year's first quarter, according to a new report.

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