THE Journal's Mobile Computing + Augmented & Virtual Reality Resources
Here you'll find articles covering 1-to-1 computing, BYOD, augmented and virtual reality and all things mobile! Topics range from strategies for managing devices to news and reviews about new hardware and software.
In this week’s blog post, a third grade teacher in a public school provides a clear example of what our blog, "Reinventing Curriculum" is all about. Mr. Gabriel DellaVecchia has used 1-to-1 in an imaginative, productive, and effective manner. What the children in his class accomplished is absolutely inspiring!
- By Cathie Norris, Elliot Soloway
Education technologies are, by their nature, capricious. So it makes sense to consider what could drive innovation among classrooms for the new year. Our panel of K-12 experts weighs in.
- By Dian Schaffhauser
NASA’s Kennedy Space Center Visitor Complex has launched a suite of official virtual reality (VR) experiences, as well as a new, custom-designed Space Visor mobile virtual reality headset.
Flipgrid, the student-focused video app similar to Snapchat, is today introducing a new version, Flipgrid One, which offers the core social learning functionality of the original Flipgrid, but at no cost.
Virtual reality and robotics will become widely adopted in education in the next two to three years, and wearable devices are expected to become mainstream in the education space over the next four to five years, according to a recent report published by the New Media Consortium and the Consortium for School Networking.
The private community engagement network for p–K-12 family engagement has gained hundreds of thousands of new users and expanded its leadership team through its recent acquisition of Class Messenger.
Facebook is donating 500 virtual reality kits to Arkansas schools under a first-of-its-kind partnership between the social media company and the state, according to the Associated Press.
Lenovo is showcasing the prototype for its own self-contained VR headset this week at the annual International Consumer Electronics Show (CES) in Las Vegas.
Consumer smartphone sales will rebound this year after hitting a three-year low in 2016, according to a new survey from Accenture.
A new forecast from International Data Corp. estimates that the total worldwide spending on the Internet of Things will reach $1.29 trillion by 2020.