THE Journal's Mobile Computing + Augmented & Virtual Reality Resources
Here you'll find articles covering 1-to-1 computing, BYOD, augmented and virtual reality and all things mobile! Topics range from strategies for managing devices to news and reviews about new hardware and software.
The global cloud-based English Language Learning (ELL) market is expected to grow at a compound annual growth rate (CAGR) of 27.07 percent from 2017 to 2021, according to a new report by market research firm Research and Markets.
Thirty-five school districts in New York (in Westchester, Rockland and Putnam counties) are adopting a state-backed model of technology supported services.
The issue was detected by Chris Vickery, a well known white-hat computer security researcher with MacKeeper who discovered a file configuration error that left the student and staff data vulnerable to cyber threats.
Despite plenty of media attention and hype, augmented reality (AR) and virtual reality (VR) are technologies still on the outskirts in American classrooms, according to a recent survey by the nonprofit organization Project Tomorrow. Only five percent of teachers said they are using AR or VR in their classrooms, Project Tomorrow found in its annual Speak Up survey of more than 510,000 K–12 students, parents and educators.
A new app that helps young children learn Mandarin has launched today in the United States. “Miao Mi” features more than 500 videos, including award-winning children’s programs from Asia, and games that reinforce language learning.
New location-aware “knowledge injections” on the cloud-based EON Reality Augmented Virtual Reality platform provide contextual knowledge in real time, helping users to facilitate a manufacturing, maintenance, repair or operation procedure, and more.
Schoology is rolling out enhanced question types to its learning management system, in an effort to give educators more flexibility to assess and impact individual student progress.
NASA and Texas Instruments (TI) today launched “The Search for STEMnauts,” a virtual scavenger hunt designed to ignite students’ interest in science, technology, engineering and math (STEM). Each week for the next six weeks, students in sixth through 12th grade will be challenged to solve space-related puzzles for a chance to unlock virtual reward points.
A new web program by Google allows users to explore the world in virtual reality (VR) by just speaking the name of a place. Speak to Go is activated by a user’s voice.
Fixing the curriculum means replacing its current focus on English, math, history, science, etc. with content relevant to a future where 65% of today’s students will have jobs that don’t yet exist! This week’s guest blog by Jonathan Grudin explores making that "impossible" fix … possible.
- By Jonathan Grudin