THE Journal's Mobile Computing + Augmented & Virtual Reality Resources
Here you'll find articles covering 1-to-1 computing, BYOD, augmented and virtual reality and all things mobile! Topics range from strategies for managing devices to news and reviews about new hardware and software.
Virtual reality (VR) is on the rise. Less than a quarter of educators (23 percent) have tried out VR in their schools so far, and most of that effort has been in science (52 percent) vs. history (29 percent), engineering (20 percent) or any other subject.
- By Dian Schaffhauser
Apple unveiled the iPhone 7, 7 Plus and Apple Watch Series 2 on Wednesday. The products should be available starting Sept. 16.
Special education educators now have access to a math-learning app, as part of an online catalog of apps for students in special education.
Educational technologists: listen to the teachers; they are asking you to help them to be more effective in creating and using digital curricula. In this blog post, then, we define the five functions that a blended learning platform must support — and challenge the ed tech community to build such a platform!
- By Cathie Norris, Elliot Soloway
With Generation Beyond's Mars Bus, students can take a virtual reality tour of Mars.
Shipments of wearable devices reached 22.5 million in the second quarter of 2016, according to the International Data Corporation’s recent Worldwide Quarterly Wearable Device Tracker report.
Samsung is recalling millions of its new Galaxy Note 7 smartphones globally after reports that the devices can catch fire while charging. The South Korean company is also halting sales of the new device around the world.
A Louisiana school district that used to restrict access to the internet because its service wasn’t strong enough is now completely online and preparing for an ambitious 1-to-1 initiative by 2020, thanks to federal E-rate funds.
360-degree cameras allow users to shoot spherical videos and still images, which can be shared on services like Facebook and YouTube and experienced as virtual reality using a phone, tablet or dedicated VR headset.
The Educational Services Commission of New Jersey (ESCNJ) has selected Apex Learning, a Seattle-based digital curriculum provider known for making standards-based content for all K–12 students, for its member districts and teachers.