THE Journal's Mobile Computing + Augmented & Virtual Reality Resources
Here you'll find articles covering 1-to-1 computing, BYOD, augmented and virtual reality and all things mobile! Topics range from strategies for managing devices to news and reviews about new hardware and software.
Two nonprofits in the education business have joined forces. The Raspberry Pi Foundation has merged with CoderDojo.
- By Dian Schaffhauser
The total number of devices connected to IP networks is projected to be three times the global population by 2021. Internet of things (IoT) technologies specifically are expected to represent more than half of the total 27.1 billion devices and connections.
L. Robert Furman urges educators to break the cycle of wash, dry, rinse, repeat. The Pennsylvania principal will present at three sessions during the ISTE conference later this month.
According to the latest device tracker from International Data Corporation, United States-based Apple and China-based smartphone maker Xiaomi have edged out the wearables leader Fitbit.
- By Dian Schaffhauser
The upcoming app features characters from Sesame Street and leverages IBM Watson’s natural language processing and other cognitive technologies to help young children learn to spell and improve their literacy skills.
The resources are available through Google’s Be Internet Awesome project, which was evaluated by the International Society for Technology (ISTE) and received the Seal of Alignment for Readiness for its pedagogical value.
Wonder Workshop’s Dash robot is now programmable with Apple’s Swift coding language thanks to new lessons available in the latest version of the Swift Playgrounds app for iPad.
Discovery Education Monday revealed it has introduced several new digital assets and more are coming soon to the company’s Discovery Education Streaming Plus and Techbook offerings. The digital solutions will feature more interactive, 360-degree experiences and other dynamic content.
In the "old" paper world, teachers had evolved a comfortable process for managing the life-cycle of a lesson; developing, distributing, enacting, assessing, reflecting, sharing. In this week’s blog post, we argue that in the "new" world of OER-based lessons, teachers again must be supported in managing the full life-cycle of a lesson.
- By Cathie Norris, Elliot Soloway
While schools around the country are banning fidget spinners, an app version by gaming company Ketchapp has passed 7 million downloads.