THE Journal's Mobile Computing + Augmented & Virtual Reality Resources
Here you'll find articles covering 1-to-1 computing, BYOD, augmented and virtual reality and all things mobile! Topics range from strategies for managing devices to news and reviews about new hardware and software.
Spectrum has unveiled two large mobile device carts, Connect 36 and Connect 18, at the Future of Education Technology Conference (FETC) this week.
In order to provide unique, hands-on learning experiences for children, California State Parks has been working to expand its distance learning program, PORTS (Parks Online Resources for Teachers and Schools).
The 37th Future of Education Technology Conference (FETC), Jan. 24-27, will feature 19 startup companies in its FETC Startup Pavilion, located in the Orange County Convention Center’s exposition hall.
The sixth annual California Project Lead the Way Conference starts Monday in Riverside. About 1,400 students, educators and business professionals are expected to gather at the Riverside Convention Center through Wednesday to witness student inventions and designs, built to solve real-world problems.
Microsoft’s Skype is collaborating with Eton Institute and partner company Learningonline.xyz in developing a bot that can teach users a new language.
In this week’s blog post, a third grade teacher in a public school provides a clear example of what our blog, "Reinventing Curriculum" is all about. Mr. Gabriel DellaVecchia has used 1-to-1 in an imaginative, productive, and effective manner. What the children in his class accomplished is absolutely inspiring!
- By Gabriel DellaVecchia
Education technologies are, by their nature, capricious. So it makes sense to consider what could drive innovation among classrooms for the new year. Our panel of K-12 experts weighs in.
- By Dian Schaffhauser
NASA’s Kennedy Space Center Visitor Complex has launched a suite of official virtual reality (VR) experiences, as well as a new, custom-designed Space Visor mobile virtual reality headset.
Flipgrid, the student-focused video app similar to Snapchat, is today introducing a new version, Flipgrid One, which offers the core social learning functionality of the original Flipgrid, but at no cost.
Virtual reality and robotics will become widely adopted in education in the next two to three years, and wearable devices are expected to become mainstream in the education space over the next four to five years, according to a recent report published by the New Media Consortium and the Consortium for School Networking.