THE Journal's Mobile Computing + Augmented & Virtual Reality Resources
Here you'll find articles covering 1-to-1 computing, BYOD, augmented and virtual reality and all things mobile! Topics range from strategies for managing devices to news and reviews about new hardware and software.
The University of California, Davis recently brought an augmented reality (AR) sandbox to students at Howard University Middle School of Mathematics and Science to help them learn about Earth science and watersheds.
ThingLink, provider of an interactive media platform, has unveiled a new multimedia editor designed to allow users to annotate 360-degree images and videos and view them in virtual reality.
Expanding the conversation around "Reinventing Curriculum": In this week’s blog post, Superintendent Dan Lawson explains how his district is creating OER curricula. Dan's post is a thought-provoking response to our earlier blog post about the challenges teachers face in creating OER materials.
Classroom wearable technology in the United States is expected to grow at a compound annual growth rate of nearly 46 percent over the next four years, according to a recent report released by Research and Markets, a Dublin, Ireland-based market research firm.
Truenorthlogic has launched a new mobile attendance app that’s designed to save K-12 teachers in professional development time and paperwork.
Course Hero has launched a new Android app featuring crowdsourced study resources for students.
Virtual and augmented reality are often touted as the next big thing in education. How big? Not nearly as big as textbooks, but heading toward the billion-dollar mark inside of 10 years.
ThingLink has debuted a new virtual reality content app, VR lessons, designed for teachers, parents and students in elementary school.
Check out these math learning websites, designed to build comprehension as well as confidence.
- By Danny Wagner
A new mobile-based electronic game system has been launched to introduce critical math skills to children.