THE Journal's Mobile Computing + Augmented & Virtual Reality Resources
Here you'll find articles covering 1-to-1 computing, BYOD, augmented and virtual reality and all things mobile! Topics range from strategies for managing devices to news and reviews about new hardware and software.
A look at three apps and an iBook that aim to take the stress out of The Bard's iambs and bring a measure of accessibility to his meter.
The single greatest advantage of Microsoft's high-end Surface Pro 4 tablet over other high-end mobile Windows devices is its pressure-sensitive stylus. So those of you who jumped in with the latest generation of the device may have been perplexed (as I was) to find that some of the most popular graphics apps out there were incapable of using stylus pressure. But there's a simple fix for that.
This summer we can expect to see the first mobile device engineered to run apps on Google's Project Tango, and it has education possibilities written all over it.
- By Dian Schaffhauser
The annual tech-fest known as the Consumer Electronics Show (CES) is taking place Jan. 6- 9 in Las Vegas, and companies new and old have already unveiled their latest bells and whistles. Here are 10 newly introduced products with the most potential for the classroom.
Media Specialist David Olson explains how transformations in the library are helping to enhance efforts to provide blended (or hybrid) learning in the classroom.
Richmond County Schools in North Carolina is piloting Chromebooks and Google Apps for Education in three of its classrooms.
Graphite reveals the top mobile learning apps and resources of 2015, reviewed by educators.
Modules that can be purchased separately will turn the new ThinkPad X1 into a laptop, projector or 3D camera.
AT&T and Franklin University have partnered to promote computer science education with CBusStudentHack Coding for Community: Health and Wellness, a 12-week computer programming contest for central Ohio-area high school students.
Adoption of Mac and iPad devices is increasing in K-12 education, driven primarily by the app ecosystem and user preference, according to a new report.