THE Journal's Mobile Computing + Augmented & Virtual Reality Resources

Here you'll find articles covering 1-to-1 computing, BYOD, augmented and virtual reality and all things mobile! Topics range from strategies for managing devices to news and reviews about new hardware and software.


Project Lead the Way's California Conference Starts Monday

The sixth annual California Project Lead the Way Conference starts Monday in Riverside. About 1,400 students, educators and business professionals are expected to gather at the Riverside Convention Center through Wednesday to witness student inventions and designs, built to solve real-world problems.

Learningonline.xyz and Microsoft Collaborate to Build a Language Learning Bot

Microsoft’s Skype is collaborating with Eton Institute and partner company Learningonline.xyz in developing a bot that can teach users a new language.

What Can Third Graders Do With Technology?

In this week’s blog post, a third grade teacher in a public school provides a clear example of what our blog, "Reinventing Curriculum" is all about. Mr. Gabriel DellaVecchia has used 1-to-1 in an imaginative, productive, and effective manner. What the children in his class accomplished is absolutely inspiring!

NASA's Kennedy Space Center Launches VR Experiences, Headset

NASA’s Kennedy Space Center Visitor Complex has launched a suite of official virtual reality (VR) experiences, as well as a new, custom-designed Space Visor mobile virtual reality headset.

What's Hot: 9 Major Ed Tech Trends for 2017

Education technologies are, by their nature, capricious. So it makes sense to consider what could drive innovation among classrooms for the new year. Our panel of K-12 experts weighs in.

Flipgrid Introduces New Student Voice Video App, Grows to 40,000 Classrooms

Flipgrid, the student-focused video app similar to Snapchat, is today introducing a new version, Flipgrid One, which offers the core social learning functionality of the original Flipgrid, but at no cost.

Report: Wearable Devices Expected to Become Mainstream in Education in Next 4-5 Years

Virtual reality and robotics will become widely adopted in education in the next two to three years, and wearable devices are expected to become mainstream in the education space over the next four to five years, according to a recent report published by the New Media Consortium and the Consortium for School Networking.

LivingTree Expands User Base Through Acquisition of Parent Communication Tool

The private community engagement network for p–K-12 family engagement has gained hundreds of thousands of new users and expanded its leadership team through its recent acquisition of Class Messenger.

Facebook Donating 500 Virtual Reality Kits to Arkansas Schools

Facebook is donating 500 virtual reality kits to Arkansas schools under a first-of-its-kind partnership between the social media company and the state, according to the Associated Press.

Report: Smartphone Shipments to Rebound After 3-Year Low

Consumer smartphone sales will rebound this year after hitting a three-year low in 2016, according to a new survey from Accenture.

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