THE Journal's Mobile Computing + Augmented & Virtual Reality Resources
Here you'll find articles covering 1-to-1 computing, BYOD, augmented and virtual reality and all things mobile! Topics range from strategies for managing devices to news and reviews about new hardware and software.
The growing importance of STEM education is one of the major growth drivers for the K–12 game-based learning market, according to research from Technavio.
Global shipments of personal computing devices are expected to decline slightly through 2021, at a five-year compound annual growth rate of -1.7 percent, according to the latest prediction from International Data Corp.
Now in its 15th year since its nationwide expansion in 2002, DoD STARBASE will introduce augmented reality (AR) and Internet of Things (IoT) concepts into its curriculum. Program participants will soon be able to use ThingWorx Studio, a solution that transforms IoT applications into immersive AR experiences.
For the online store launch, the company has released new versions of its calculus and art history games.
The latest industry report from Technavio predicts the visual tech market in education will grow 33 percent through the forecast period 2017-2021, with VR, AR, 3D printing and visual data analytics as the top four product segments.
Where is the curriculum — the daily lessons — that specifically exploit 1-to-1? K-12 simply must move beyond using computing devices as nice-to-have, supplements to paper-and-pencil curriculum. In this week’s blog post we explore the fundamental challenge of making 1-to-1 an effective resource.
- By Cathie Norris, Elliot Soloway
A virtual reality artist-in-residence at Brown University and 14 undergraduate students are working on an independent study project designed to bring the Gaspee Affair to virtual reality and education.
The Putnam 16 Charging Station can simultaneously store and charge up to 16 iPad devices, with 16 MFI certified lightning cables and 2.4 amp charging at each port.
These are attractive targets because 3D-printed objects and parts are used in critical infrastructures around the world, such as healthcare, transportation, robotics, aviation and space, according to new research from the Rutgers University-New Brunswick and the Georgia Institute of Technology who have found three way to detect cyberattacks on 3D printers.
Through the 1Million Project, Sprint is providing 180,000 high school students who live in low-income households with free and connected smartphones, tablets or hotspot devices. By the final year, the wants to help connect 1 million students.