THE Journal's Mobile Computing + Augmented & Virtual Reality Resources

Here you'll find articles covering 1-to-1 computing, BYOD, augmented and virtual reality and all things mobile! Topics range from strategies for managing devices to news and reviews about new hardware and software.


Report: Wearable Devices Not Useful Enough

Wearable computing devices need to be more useful to drive adoption, according to a new survey from Gartner.

Discovery Ed Adds Virtual Reality to Civil War Lessons

Discovery Education has now begun to build virtual reality experiences into its digital content. Recently, the company announced the addition of three new VR components to its social studies products.

Mobile Device Management Solution Increases Scalability

TabPilot Learning Systems has released an update to its mobile device management solution to offer increased scalability, enabling school districts to handle thousands of new devices across multiple schools at once.

Virtual Charter School Network K12 Rejects Transparency Proposal

Virtual charter school company K12 Inc. rejected a transparency proposal Thursday that would have required the company’s board of directors to create a new report detailing K12’s lobbying efforts. The proposal came from a group of shareholders, represented by Arjuna Capital, who said the company spends millions on state lobbying, even as its stock has been dropping and revenues have decreased.

Global Education Gamification Market to Grow 66.22% Through 2020

The global education gamification market is expected to grow at a compound annual growth rate of 66.22 percent from 2016 through 2020, according to a new report by Dublin-based market research firm Research and Markets.

Toys, Education Companies Invest $24 Million in Mobile Gaming Startup

A startup that builds interactive iPad games for its flagship gaming accessory that enables learners to “play beyond the screen” has received additional funding to bring some of its games to iPhones and introduce more character-driven content.

Global Document Camera for Classroom Market to Increase Over 11 Percent Through 2020

The global document camera for smart classrooms market is expected to grow at a compound annual growth rate (CAGR) of more than 11 percent from 2016 through 2020, according to a recent report by Technavio, a London-based tech market research firm.

SABIER Makes OER Work in K–12 Classrooms: A Conversation with Dan McGuire

In this week’s blogpost we explore the Minnesota Partnership for Collaborative Curriculum, a group of Minnesota educators dedicated to creating and disseminating quality, OER-based curriculum. And we have a Q&A with the founder of SABIER, a nonprofit that provides support services to schools who are adopting OER-based courseware, like that produced by the MPCC.

E-Learning Market Expected to Experience Major Growth Over Next Five Years

The e-learning market is predicted to experience significant global growth over the next five years, largely driven by advances in technology, evolving business needs and a number of emerging learning and development trends, according to Docebo’s newly released research report, “E-Learning Market Trends and Forecast 2017-2021.”

New Zonar Phone App Allows Arkansas Parents to Track Children on Buses

A new cellphone app allows parents in the Texarkana Arkansas School District to track their children on buses in real time. Last week, representatives from Velociti, a Missouri-based tech deployment company, installed the Zonar tracking system on 32 Texarkana buses.

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