THE Journal's Mobile Computing + Augmented & Virtual Reality Resources

Here you'll find articles covering 1-to-1 computing, BYOD, augmented and virtual reality and all things mobile! Topics range from strategies for managing devices to news and reviews about new hardware and software.

Mobile Learning: No Longer About the Technology, but About the Learning

A transition, quietly but most assuredly, has occurred: Today, in 2016, discussions under the heading "mobile learning" are becoming more about how "all-the-time, everywhere learning" can be supported with "mobile" technology than about mobile devices and apps. That transition has huge pedagogical implications!

Top 5 Highlights from ISTE 2016

About 20,000 people attended ISTE 2016 in Denver this year. Here are the main takeaways.

Playground and Poster Sessions Push Teaching Forward

A couple of the ingredients that made ISTE 2016 unique were what the conference called “Poster” and “Playground.” Poster was an area of the Colorado Convention Center where teachers demonstrated technologies they’ve successfully used in the classroom. Playground featured hands-on workshops with educators and students exploring everything from mobile learning and games to virtual reality and the maker movement.

Extreme Makeover School Edition

Since technology is allowing the paradigm to shift from instructor-centered learning to student-centered learning, the design of the classroom is in flux as well. So what should the learning space of the 21st century look like?

Houghton Mifflin Harcourt Debuts Field Trips for Google Expeditions

Houghton Mifflin Harcourt (HMH) has launched the first of its HMH Field Trips for Google Expeditions.

Samsung, Pearson Partner on Literacy Lab

Samsung and Pearson have partnered to offer the Samsung Literacy Lab, which combines Samsung Chromebooks or tablets with Pearson's iLit literacy program and a one-day professional development program.

The Possibilities for VR to Transport Students Appeal to Teachers

In a recent survey more than 9 in 10 teachers (93 percent) said they believe the use of VR would "excite" their students, and 8 in 10 (83 percent) say it might improve learning outcomes.

Google Expeditions in Full Rollout, iOS Version to Follow

Google has formally rolled out the full release version of Google Expeditions, the company's virtual reality system for education that's built on top of Google Cardboard.

Teaching Climate Change in the Classroom

Here are four tools that incorporate that can be used immediately in the classroom to help students become true climate change scientists.

Alive Studios to Launch Augmented Reality Storybook for Elementary Students

Alive Studios, which creates supplemental reading and math materials for students in grades preK-3, is introducing its first augmented reality children's storybook.

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