THE Journal's Mobile Computing + Augmented & Virtual Reality Resources
Here you'll find articles covering 1-to-1 computing, BYOD, augmented and virtual reality and all things mobile! Topics range from strategies for managing devices to news and reviews about new hardware and software.
Wearable electronic device shipments will increase 18.4 percent year over year to hit 274.6 million sales in 2016, according to a new forecast from market research firm Gartner.
This blog post kicks off a new blog theme: Reinventing Curriculum. Like teacher and pedagogy, curriculum is one of the keys to a successful learning experience. Due to three trends, we will argue, curriculum – its development, its distribution, and its use — is in a state of real turbulence. The educational community, in general, and educational technology, in particular, needs to focus on the “next turn of the crank” in curriculum!
- By Cathie Norris, Elliot Soloway
Your Windows mobile device doesn't have a numeric keypad, so how do you type characters like em dashes or bullets without having to open Word or Character Map?
Introducing an educational app to the classroom can be dangerous, and the danger can be revealed at surprising times with startling images.
- By Patrick Peterson
HP has introduced a new Chromebook designed specifically for education, the Chromebook 11 G4 Education Edition.
Acer has launched a new notebook, the TravelMate B117, that company officials say is its first product designed specifically with students in mind.
Aerohive Networks has introduced HiveSchool, the company's new, free connected learning application for K-12 classrooms.
When a district in Pennsylvania faced the prospect of sending students from one of its middle schools in three directions while an extensive mold mitigation project replaced its facilities, the district chose to outfit the students with Chromebooks for digital learning.
- By Dian Schaffhauser
Tablet sales declined substantially in 2015, but they aren't down for good, according to one market research firm. Nevertheless, their short-term growth will be slower than previously expected.
Schools that experiment with bring-your-own-device policies have reduced their costs but must cope with a variety of student devices, some of which don't meet minimum standards for computer instruction.
- By Patrick Peterson