THE Journal's Mobile Computing + Augmented & Virtual Reality Resources
Here you'll find articles covering 1-to-1 computing, BYOD, augmented and virtual reality and all things mobile! Topics range from strategies for managing devices to news and reviews about new hardware and software.
These standout apps make managing classroom workflow a snap.
A school district in the Central Valley of California is gradually working its way toward a district-wide 1-to-1 program.
The Northwest Evaluation Association has launched a new iPad app, called MAP Testing, that is designed to let students use a touchscreen to take the Measures of Academic Progress (MAP) and MAP for Primary Grades assessments.
Detachable tablets will nearly quadruple, as a share of the tablet market, from 8 percent to 30 percent in 2020, according to a new forecast from International Data Corp.
A small network of public high schools in Rhode Island has added zSpace virtual reality technology to its student technology offerings.
- By Dian Schaffhauser
Wearables are not just for gadget enthusiasts and early adopters anymore. They've gone mass-market. More than 71 million wearables were shipped in the last year, according to a new report.
AVTeq has launched the Tablet Charging Cart, a mobile cart capable of charging as many as 48 devices.
Torsh, a company that provides a video-based platform for teacher professional development, is improving its basic video capture tool by launching a Bluetooth-compatible version of its T Uploader iOS and Android apps.
Mobile apps, online platforms and other technologies are transforming world language education programs by "creating more dynamic, interactive experiences that expose students to the nuances of languages and cultures," according to a new report.
A growing number of organizations are developing virtual field trips and supporting technology to make it easier for teachers to provide their students with these valuable learning experiences.