THE Journal's Mobile Computing + Augmented & Virtual Reality Resources
Here you'll find articles covering 1-to-1 computing, BYOD, augmented and virtual reality and all things mobile! Topics range from strategies for managing devices to news and reviews about new hardware and software.
Classroom wearable technology in the United States is expected to grow at a compound annual growth rate of nearly 46 percent over the next four years, according to a recent report released by Research and Markets, a Dublin, Ireland-based market research firm.
Truenorthlogic has launched a new mobile attendance app that’s designed to save K-12 teachers in professional development time and paperwork.
Course Hero has launched a new Android app featuring crowdsourced study resources for students.
Virtual and augmented reality are often touted as the next big thing in education. How big? Not nearly as big as textbooks, but heading toward the billion-dollar mark inside of 10 years.
ThingLink has debuted a new virtual reality content app, VR lessons, designed for teachers, parents and students in elementary school.
Check out these math learning websites, designed to build comprehension as well as confidence.
- By Danny Wagner
A new mobile-based electronic game system has been launched to introduce critical math skills to children.
On the one hand, the role of the teacher in a 1-to-1 classroom is relatively unchanged from what a teacher has always done. Now for “the but”: but on the other hand, 1-to-1 introduces a huge change in what teachers have always done! This week’s blog post discusses this critically important and timely dilemma.
- By Cathie Norris, Elliot Soloway
Moodle has released its 3.0 version for Android and iOS. The free app is now available on Google Play and in the App Store, and will allow users to browse wiki pages.
GoGuardian, a company that develops digital learning software, has developed a new tool designed to help educators manage large numbers of Chromebooks.