THE Journal's Mobile Computing + Augmented & Virtual Reality Resources
Here you'll find articles covering 1-to-1 computing, BYOD, augmented and virtual reality and all things mobile! Topics range from strategies for managing devices to news and reviews about new hardware and software.
The annual tech-fest known as the Consumer Electronics Show (CES) is taking place Jan. 6- 9 in Las Vegas, and companies new and old have already unveiled their latest bells and whistles. Here are 10 newly introduced products with the most potential for the classroom.
Media Specialist David Olson explains how transformations in the library are helping to enhance efforts to provide blended (or hybrid) learning in the classroom.
Richmond County Schools in North Carolina is piloting Chromebooks and Google Apps for Education in three of its classrooms.
Graphite reveals the top mobile learning apps and resources of 2015, reviewed by educators.
Modules that can be purchased separately will turn the new ThinkPad X1 into a laptop, projector or 3D camera.
AT&T and Franklin University have partnered to promote computer science education with CBusStudentHack Coding for Community: Health and Wellness, a 12-week computer programming contest for central Ohio-area high school students.
Adoption of Mac and iPad devices is increasing in K-12 education, driven primarily by the app ecosystem and user preference, according to a new report.
Shipments of Google-powered Chromebooks to K-12 schools have surpassed Apple and Microsoft Devices combined, according to a new report.
Apple has published the Swift programming language, supporting libraries, debugger and package manager under the Apache 2.0 license with a runtime library exception.
Eleanor Van Gelder School in Edgewater, NJ is preparing to roll out Chromebooks to all of its grade six students in January.